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path: root/client/shaders/liquids_shader/opengl_fragment.glsl
Commit message (Collapse)AuthorAge
* Unite nodes shaders.RealBadAngel2014-06-15
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Fix invalid liquid lighting.RealBadAngel2014-04-16
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
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* Fix shaders on some GPUsNovatux2013-12-08
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* Shaders rework.RealBadAngel2013-12-03