Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Shaders: fix fog not affecting opaque liquids | RealBadAngel | 2016-02-23 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Speed up and make more accurate relief mapping | RealBadAngel | 2015-12-10 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 |
* | Bugfix: variable type mismatch | RealBadAngel | 2015-06-28 |
* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |