summaryrefslogtreecommitdiff
path: root/client/shaders/nodes_shader/opengl_fragment.glsl
Commit message (Collapse)AuthorAge
* Fix fog weirdness (#5146)numberZero2017-01-31
|
* Shaders: Remove unnecessary 'if' statementsLars Hofhansl2016-12-24
| | | | | | Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating it for each fragment. Remove if (fogDistance != 0.0).
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
| | | | | | Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'.
* Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-17
|
* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-26
|
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-25
|
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-24
|
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
|
* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-23
|
* Filmic HDR tone mappingRealBadAngel2016-02-09
|
* Speed up and make more accurate relief mappingRealBadAngel2015-12-10
| | | | using linear + binary search.
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
|
* Fix relief mapping issuesRealBadAngel2015-07-16
|
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
|
* Bugfix: variable type mismatchRealBadAngel2015-06-28
|
* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-21
|
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
|
* Optimize bumpmapping mathematicsLoic Blot2015-01-16
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-16
| | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
* Optimize bumpmapping mathematicsLoic Blot2015-01-15
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Improved faces shading with and without shaders.RealBadAngel2014-06-17
|
* Unite nodes shaders.RealBadAngel2014-06-15
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.