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nodes_shader
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opengl_vertex.glsl
Commit message (
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Author
Age
*
Shaders: Complete 478e753. OpenGL 4.3 compatiblity
SmallJoker
2020-04-18
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Shaders: Fix OpenGL < 4.3 compatibility
SmallJoker
2020-02-16
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
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Simple shader fixes. (#8991)
lhofhansl
2019-09-26
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Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
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Shaders: Fix comment line (#7668)
xzcx
2018-08-30
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Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
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Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
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Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
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Replace CRLF with LF in shader files
est31
2016-03-25
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Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
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Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
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Fix relief mapping issues
RealBadAngel
2015-07-16
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Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
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Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
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Automated whitespace error fix for last commit
est31
2015-06-14
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Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
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Optimize bumpmapping mathematics
Loic Blot
2015-01-16
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Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
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Optimize bumpmapping mathematics
Loic Blot
2015-01-15
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Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
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Faces shading fixes
RealBadAngel
2014-07-07
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Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
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Unite nodes shaders.
RealBadAngel
2014-06-15