aboutsummaryrefslogtreecommitdiff
path: root/client/shaders/nodes_shader
Commit message (Collapse)AuthorAge
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
|
* Nodes shader: Decrease amplitude of waving leaves and plantsparamat2016-03-30
| | | | | | Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
* Replace CRLF with LF in shader filesest312016-03-25
|
* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-23
|
* Filmic HDR tone mappingRealBadAngel2016-02-09
|
* Speed up and make more accurate relief mappingRealBadAngel2015-12-10
| | | | using linear + binary search.
* Shaders: use triple-frequency waving for leaves and plantsparamat2015-09-07
|
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
|
* Fix relief mapping issuesRealBadAngel2015-07-16
|
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
|
* Bugfix: variable type mismatchRealBadAngel2015-06-28
|
* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-21
|
* Automated whitespace error fix for last commitest312015-06-14
|
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
|
* Optimize bumpmapping mathematicsLoic Blot2015-01-16
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-16
| | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a.
* Optimize bumpmapping mathematicsLoic Blot2015-01-15
| | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-07
|
* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-16
| | | | from shaders.
* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
* Faces shading fixesRealBadAngel2014-07-07
|
* Improved faces shading with and without shaders.RealBadAngel2014-06-17
|
* Unite nodes shaders.RealBadAngel2014-06-15
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.