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Commit message (Collapse)AuthorAge
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
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* Remove "generate normal maps" feature (#10313)hecks2020-09-14
| | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
| | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
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* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
| | | Fixes a regression that appeared in 5.3.0-dev.
* Add tone mapping for entities (#9521)Danila Shutov2020-04-06
| | | fixes #9301
* Transform texture UVs with provided tex. matrix (#9515)Danila Shutov2020-03-16
| | | fixes #9481
* Basic model shading (#9374)Danila Shutov2020-02-16