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path: root/client/shaders/water_surface_shader/opengl_fragment.glsl
Commit message (Expand)AuthorAge
* Filmic HDR tone mappingRealBadAngel2016-02-09
* Fix relief mapping issuesRealBadAngel2015-07-16
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Optimize bumpmapping mathematicsLoic Blot2015-01-16
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-16
* Optimize bumpmapping mathematicsLoic Blot2015-01-15
* Improved faces shading with and without shaders.RealBadAngel2014-06-17
* Unite nodes shaders.RealBadAngel2014-06-15