Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
| | |||
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
| | |||
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 |
| | |||
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
| | |||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 |
| | | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | ||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
| | |||
* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 |
| | | | | from shaders. | ||
* | Faces shading fixes | RealBadAngel | 2014-07-07 |
| | |||
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
| | |||
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |