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path: root/client/shaders/wielded_shader/opengl_fragment.glsl
Commit message (Collapse)AuthorAge
* Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-17
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* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-24
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* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
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* Add wielded (and CAOs) shaderRealBadAngel2015-07-21