Commit message (Collapse) | Author | Age | |
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* | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | 2016-11-17 |
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* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 |
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* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
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* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |