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Commit message (Collapse)AuthorAge
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
| | | | | | Optimise the fetching of global settings 'camera_smoothing', 'cinematic' and 'cinematic_camera_smoothing'. Cache 'cam_smoothing'.
* Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-17
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* Remove unused shader matrices. (#4723)lhofhansl2016-11-04
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* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-24
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* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
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* Replace CRLF with LF in shader filesest312016-03-25
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* Add wielded (and CAOs) shaderRealBadAngel2015-07-21