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Author
Age
*
Sky: support GLES2
numzero
2020-11-26
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
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Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
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Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
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shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
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Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
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Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
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Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
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Shaders: Complete 478e753. OpenGL 4.3 compatiblity
SmallJoker
2020-04-18
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Add tone mapping for entities (#9521)
Danila Shutov
2020-04-06
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Transform texture UVs with provided tex. matrix (#9515)
Danila Shutov
2020-03-16
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Basic model shading (#9374)
Danila Shutov
2020-02-16
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Shaders: Fix OpenGL < 4.3 compatibility
SmallJoker
2020-02-16
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
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Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
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Shaders: Fix comment line (#7668)
xzcx
2018-08-30
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Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
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Shaders: Remove unused water surface shader
paramat
2017-05-08
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Fix fog weirdness (#5146)
numberZero
2017-01-31
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Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
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Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
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Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
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Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
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Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
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Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
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Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
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Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
*
Replace CRLF with LF in shader files
est31
2016-03-25
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Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-23
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Filmic HDR tone mapping
RealBadAngel
2016-02-09
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Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
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Speed up and make more accurate relief mapping
RealBadAngel
2015-12-10
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Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
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Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
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Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
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Fix relief mapping issues
RealBadAngel
2015-07-16
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Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
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Bugfix: variable type mismatch
RealBadAngel
2015-06-28
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Add minimap feature
RealBadAngel
2015-06-27
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Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
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Automated whitespace error fix for last commit
est31
2015-06-14
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Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
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Optimize bumpmapping mathematics
Loic Blot
2015-01-16
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Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
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Optimize bumpmapping mathematics
Loic Blot
2015-01-15
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Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
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