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Commit message (Expand)AuthorAge
* Sky: support GLES2numzero2020-11-26
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* Shaders: Complete 478e753. OpenGL 4.3 compatiblitySmallJoker2020-04-18
* Add tone mapping for entities (#9521)Danila Shutov2020-04-06
* Transform texture UVs with provided tex. matrix (#9515)Danila Shutov2020-03-16
* Basic model shading (#9374)Danila Shutov2020-02-16
* Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker2020-02-16
* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-19
* Simple shader fixes. (#8991)lhofhansl2019-09-26
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* Shaders: Fix comment line (#7668)xzcx2018-08-30
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Shaders: Remove unused water surface shaderparamat2017-05-08
* Fix fog weirdness (#5146)numberZero2017-01-31
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Shaders: Remove unnecessary 'if' statementsLars Hofhansl2016-12-24
* Fog: Make fraction of visible distance at which fog starts configurableLars Hofhansl2016-12-07
* Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-17
* Remove unused shader matrices. (#4723)lhofhansl2016-11-04
* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-26
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-25
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-24
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
* Nodes shader: Decrease amplitude of waving leaves and plantsparamat2016-03-30
* Replace CRLF with LF in shader filesest312016-03-25
* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-23
* Filmic HDR tone mappingRealBadAngel2016-02-09
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Speed up and make more accurate relief mappingRealBadAngel2015-12-10
* Shaders: use triple-frequency waving for leaves and plantsparamat2015-09-07
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
* Bugfix: variable type mismatchRealBadAngel2015-06-28
* Add minimap featureRealBadAngel2015-06-27
* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-21
* Automated whitespace error fix for last commitest312015-06-14
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Optimize bumpmapping mathematicsLoic Blot2015-01-16
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-16
* Optimize bumpmapping mathematicsLoic Blot2015-01-15
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-07
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-16