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Commit message (Collapse)AuthorAge
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-07
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* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-16
| | | | from shaders.
* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
* Faces shading fixesRealBadAngel2014-07-07
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* Improved faces shading with and without shaders.RealBadAngel2014-06-17
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* Unite nodes shaders.RealBadAngel2014-06-15
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
* Fix invalid liquid lighting.RealBadAngel2014-04-16
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* Normal maps generation on the fly.RealBadAngel2014-03-21
| | | | | Parallax mapping with slope information. Overriding normal maps.
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
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* Fix shaders on some GPUsNovatux2013-12-08
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* Shaders rework.RealBadAngel2013-12-03
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* Fix texture bumpmapping on some GPUsZeg92013-08-04
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* Add texture bumpmapping feature.RealBadAngel2013-07-04
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* Actually fix shader3 alpha this timekwolekr2013-04-27
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* Transform alpha channel as well in shaderkwolekr2013-04-25
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* Add option to use texture alpha channelkwolekr2013-04-23
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* Fix new_style_waterPilzAdam2013-03-17
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* Tweak shader randomly a bitPerttu Ahola2012-12-02
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* Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola2012-12-02
| | | | shaders are used
* Remove accidental vim swap filePerttu Ahola2012-12-02
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* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
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* ShaderSource and silly example shadersKahrl2012-12-02