Commit message (Collapse) | Author | Age | |
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* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
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* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 |
| | | | | from shaders. | ||
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||
* | Faces shading fixes | RealBadAngel | 2014-07-07 |
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* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||
* | Fix invalid liquid lighting. | RealBadAngel | 2014-04-16 |
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* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
| | | | | | Parallax mapping with slope information. Overriding normal maps. | ||
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
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* | Fix shaders on some GPUs | Novatux | 2013-12-08 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Fix texture bumpmapping on some GPUs | Zeg9 | 2013-08-04 |
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* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
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* | Actually fix shader3 alpha this time | kwolekr | 2013-04-27 |
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* | Transform alpha channel as well in shader | kwolekr | 2013-04-25 |
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* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
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* | Fix new_style_water | PilzAdam | 2013-03-17 |
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* | Tweak shader randomly a bit | Perttu Ahola | 2012-12-02 |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 |
| | | | | shaders are used | ||
* | Remove accidental vim swap file | Perttu Ahola | 2012-12-02 |
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* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |