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Commit message (
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Author
Age
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
*
Shaders: Fix comment line (#7668)
xzcx
2018-08-30
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Shaders: Remove unused water surface shader
paramat
2017-05-08
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Fix fog weirdness (#5146)
numberZero
2017-01-31
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
*
Replace CRLF with LF in shader files
est31
2016-03-25
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Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-23
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Filmic HDR tone mapping
RealBadAngel
2016-02-09
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Speed up and make more accurate relief mapping
RealBadAngel
2015-12-10
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Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
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Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
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Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
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Fix relief mapping issues
RealBadAngel
2015-07-16
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Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
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Bugfix: variable type mismatch
RealBadAngel
2015-06-28
*
Add minimap feature
RealBadAngel
2015-06-27
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
*
Automated whitespace error fix for last commit
est31
2015-06-14
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
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Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-15
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
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Faces shading fixes
RealBadAngel
2014-07-07
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Fix invalid liquid lighting.
RealBadAngel
2014-04-16
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Fix shaders on some GPUs
Novatux
2013-12-08
*
Shaders rework.
RealBadAngel
2013-12-03
*
Fix texture bumpmapping on some GPUs
Zeg9
2013-08-04
*
Add texture bumpmapping feature.
RealBadAngel
2013-07-04
*
Actually fix shader3 alpha this time
kwolekr
2013-04-27
*
Transform alpha channel as well in shader
kwolekr
2013-04-25
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