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Author
Age
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*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
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Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
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Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
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Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
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Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
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Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
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Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
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Replace CRLF with LF in shader files
est31
2016-03-25
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Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-23
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Filmic HDR tone mapping
RealBadAngel
2016-02-09
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Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
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Speed up and make more accurate relief mapping
RealBadAngel
2015-12-10
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Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
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Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
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Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
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Fix relief mapping issues
RealBadAngel
2015-07-16
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Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
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Bugfix: variable type mismatch
RealBadAngel
2015-06-28
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Add minimap feature
RealBadAngel
2015-06-27
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Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
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Automated whitespace error fix for last commit
est31
2015-06-14
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Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
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Optimize bumpmapping mathematics
Loic Blot
2015-01-16
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Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
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Optimize bumpmapping mathematics
Loic Blot
2015-01-15
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
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Faces shading fixes
RealBadAngel
2014-07-07
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Fix invalid liquid lighting.
RealBadAngel
2014-04-16
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-09
*
Fix shaders on some GPUs
Novatux
2013-12-08
*
Shaders rework.
RealBadAngel
2013-12-03
*
Fix texture bumpmapping on some GPUs
Zeg9
2013-08-04
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Add texture bumpmapping feature.
RealBadAngel
2013-07-04
*
Actually fix shader3 alpha this time
kwolekr
2013-04-27
*
Transform alpha channel as well in shader
kwolekr
2013-04-25
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Add option to use texture alpha channel
kwolekr
2013-04-23
*
Fix new_style_water
PilzAdam
2013-03-17
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Add a list of servers to the "Multiplayer" tab
Jeija
2013-01-21
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Tweak shader randomly a bit
Perttu Ahola
2012-12-02
*
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
*
Remove accidental vim swap file
Perttu Ahola
2012-12-02
*
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
*
ShaderSource and silly example shaders
Kahrl
2012-12-02
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