Commit message (Collapse) | Author | Age | |
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* | Add `get_wielded_item` | red-001 | 2017-03-13 |
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* | [CSM] Add `on_punchnode` callback | red-001 | 2017-03-13 |
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* | [CSM] Add `get_node` and `get_node_or_nil` | red-001 | 2017-03-13 |
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* | [CSM] Add `on_dignode` callback (#5140) | red-001 | 2017-03-13 |
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* | [CSM] storage + fixes | Loic Blot | 2017-03-13 |
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* | [CSM] implement client side mod loading (#5123) | Loïc Blot | 2017-03-13 |
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages |