| Commit message (Collapse) | Author | Age |
|
|
| |
* [CSM] Add function to get currently connected player names
|
| |
|
|
|
| |
This fixes issue #5404
|
|
|
|
|
|
| |
* [CSM] Add core.get_timeofday & core.get_day_count env calls
* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
|
|
|
|
|
|
|
|
| |
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
|
|
|
| |
mod storage is located into user_path / client / mod_storage
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
|