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path: root/data/builtin.lua
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* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
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* remove material from minetest.nodedef_defaultPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Fix pointed.thing.ref -> pointed_thing.ref in builtin.luaPerttu Ahola2012-02-28
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* Add groups = {} to item definitionPerttu Ahola2012-02-04
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* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
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* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
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* Determine light_propagates from paramtypePerttu Ahola2011-12-04
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* Make global names in default mod use good naming convention and move ↵Perttu Ahola2011-12-03
| | | | backwards-compatibility definitions to mods/legacy
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
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* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-30
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* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* Comment fix in builtin.luaPerttu Ahola2011-11-29
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* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-29
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* Implement callback registration in Lua instead of CPerttu Ahola2011-11-29
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* Add chat message callback and send functionsPerttu Ahola2011-11-29
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* liquid_type -> liquidtypePerttu Ahola2011-11-29
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* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Fix random node definition stuffPerttu Ahola2011-11-29
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* Add builtin.luaPerttu Ahola2011-11-29