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* Add groups = {} to item definitionPerttu Ahola2012-02-04
* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
* Make global names in default mod use good naming convention and move backward...Perttu Ahola2011-12-03
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-30
* Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola2011-11-29
* Comment fix in builtin.luaPerttu Ahola2011-11-29
* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-29
* Implement callback registration in Lua instead of CPerttu Ahola2011-11-29
* Add chat message callback and send functionsPerttu Ahola2011-11-29
* liquid_type -> liquidtypePerttu Ahola2011-11-29
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Fix random node definition stuffPerttu Ahola2011-11-29
* Add builtin.luaPerttu Ahola2011-11-29