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builtin.lua
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Author
Age
*
Add groups = {} to item definition
Perttu Ahola
2012-02-04
*
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Kahrl
2012-01-25
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Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-06
*
Working implementation of experimental:luafurnace
Perttu Ahola
2012-01-02
*
Determine light_propagates from paramtype
Perttu Ahola
2011-12-04
*
Make global names in default mod use good naming convention and move backward...
Perttu Ahola
2011-12-03
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
*
Script-defined creative inventory
Perttu Ahola
2011-12-02
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Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua
Perttu Ahola
2011-11-30
*
Create the necessary API for /giveme and /give and implement those commands; ...
Perttu Ahola
2011-11-29
*
Comment fix in builtin.lua
Perttu Ahola
2011-11-29
*
For consistency, implement calling of on_chat_message callbacks in C
Perttu Ahola
2011-11-29
*
Implement callback registration in Lua instead of C
Perttu Ahola
2011-11-29
*
Add chat message callback and send functions
Perttu Ahola
2011-11-29
*
liquid_type -> liquidtype
Perttu Ahola
2011-11-29
*
Make node definitions available to Lua
Perttu Ahola
2011-11-29
*
Fix random node definition stuff
Perttu Ahola
2011-11-29
*
Add builtin.lua
Perttu Ahola
2011-11-29