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init.lua
Commit message (
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Author
Age
*
Craftitem aliases
Perttu Ahola
2011-12-04
*
Tool aliases
Perttu Ahola
2011-12-04
*
Node definition aliases
Perttu Ahola
2011-12-03
*
Rename lump_of_* to *_lump
Perttu Ahola
2011-12-03
*
More texture naming fixes
Perttu Ahola
2011-12-03
*
Rename textures of default mod
Perttu Ahola
2011-12-03
*
Remove iron apple from default
Perttu Ahola
2011-12-03
*
Make global names in default mod use good naming convention and move backward...
Perttu Ahola
2011-12-03
*
Add ABM required neighbor check
Perttu Ahola
2011-12-03
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
*
Change naming convention to be modname:* instead of modname_* (sorry modders!)
Perttu Ahola
2011-12-03
*
Fix note about run-in-place mod search path in mods/default/init.lua
Perttu Ahola
2011-12-03
*
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
*
Remove accidental stupid naming in craftitem example
Perttu Ahola
2011-12-03
*
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-03
*
Remove unnecessary debug output from mods/default/init.lua
Perttu Ahola
2011-12-02
*
Script-defined creative inventory
Perttu Ahola
2011-12-02
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-02
*
Fix /give(me) commands a bit in default mod
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Note in init.lua the methods specific to the "generic" node metadata
Perttu Ahola
2011-12-01
*
Fix sand to be cookable to glass
Perttu Ahola
2011-12-01
*
Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua
Perttu Ahola
2011-11-30
*
ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...
Perttu Ahola
2011-11-30
*
Add ObjectRef:punch and ObjectRef:right_click to Lua API
Perttu Ahola
2011-11-30
*
List added functions in default/init.lua
Perttu Ahola
2011-11-30
*
Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...
Perttu Ahola
2011-11-30
*
Create the necessary API for /giveme and /give and implement those commands; ...
Perttu Ahola
2011-11-29
*
Reorganize mods
Perttu Ahola
2011-11-29
*
Add a note about the default mod not using the modname_ prefix in textures
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
*
Initial NodeMetaRef stuff
Perttu Ahola
2011-11-29
*
Lua interface for ActiveBlockModifier
Perttu Ahola
2011-11-29
*
Add chat message callback and send functions
Perttu Ahola
2011-11-29
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
*
Comment out print("on_generated: ...") in Lua
Perttu Ahola
2011-11-29
*
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
*
Add on_generated hook
Perttu Ahola
2011-11-29
*
Fix TNT script
Perttu Ahola
2011-11-29
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
*
Exception handling in Lua setting get
Perttu Ahola
2011-11-29
*
Lua setting getter
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
Make node definitions available to Lua
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Fix random node definition stuff
Perttu Ahola
2011-11-29
*
builtin.lua
Perttu Ahola
2011-11-29
*
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
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