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init.lua
Commit message (
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Author
Age
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Comment out print("on_generated: ...") in Lua
Perttu Ahola
2011-11-29
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Make map generator as much threaded as possible (not much benefit with ↵
Perttu Ahola
2011-11-29
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current generator because of small generator chunk size (a single MapBlock))
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Add on_generated hook
Perttu Ahola
2011-11-29
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Fix TNT script
Perttu Ahola
2011-11-29
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
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Exception handling in Lua setting get
Perttu Ahola
2011-11-29
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Lua setting getter
Perttu Ahola
2011-11-29
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on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
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Make node definitions available to Lua
Perttu Ahola
2011-11-29
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Add node definitions in Lua and do not use content_mapnode_init anymore ↵
Kahrl
2011-11-29
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(except in test.cpp)
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Fix random node definition stuff
Perttu Ahola
2011-11-29
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builtin.lua
Perttu Ahola
2011-11-29
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Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
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Some node definitions in Lua
Perttu Ahola
2011-11-29
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Mode node definition loading from Lua (still not finished), fix metadata ↵
Perttu Ahola
2011-11-29
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creation from name
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Random Lua tweaks/fixes
Perttu Ahola
2011-11-29
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Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵
Perttu Ahola
2011-11-29
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staticdata interface to Lua
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Falling sand and gravel
Perttu Ahola
2011-11-29
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Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
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Fix crafted tools being a very tiny bit worn in default/init.lua
Perttu Ahola
2011-11-29
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Add classic crafting recipes to default/init.lua
Perttu Ahola
2011-11-29
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Crafting definition in scripts
Perttu Ahola
2011-11-29
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Initial node definition stuff
Perttu Ahola
2011-11-29
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Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29