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path: root/data/mods/default/init.lua
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* Add default: to everything in default/init.lua (...hopefully doesn't break ↵Perttu Ahola2012-01-01
| | | | anything)
* Add wooden planks to creative inventoryPerttu Ahola2011-12-28
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* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
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* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
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* Improve /spawnentity a bitPerttu Ahola2011-12-04
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* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
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* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
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* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
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* Fix fence namePerttu Ahola2011-12-04
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* Craftitem aliasesPerttu Ahola2011-12-04
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* Tool aliasesPerttu Ahola2011-12-04
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* Node definition aliasesPerttu Ahola2011-12-03
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* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
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* More texture naming fixesPerttu Ahola2011-12-03
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* Rename textures of default modPerttu Ahola2011-12-03
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* Remove iron apple from defaultPerttu Ahola2011-12-03
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* Make global names in default mod use good naming convention and move ↵Perttu Ahola2011-12-03
| | | | backwards-compatibility definitions to mods/legacy
* Add ABM required neighbor checkPerttu Ahola2011-12-03
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* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
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* Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola2011-12-03
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* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
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* Remove accidental stupid naming in craftitem examplePerttu Ahola2011-12-03
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* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
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* Remove unnecessary debug output from mods/default/init.luaPerttu Ahola2011-12-02
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
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* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
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* Fix /give(me) commands a bit in default modPerttu Ahola2011-12-02
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* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-01
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* Fix sand to be cookable to glassPerttu Ahola2011-12-01
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* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-30
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* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola2011-11-30
| | | | ObjectRef:inventory_get_list
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
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* List added functions in default/init.luaPerttu Ahola2011-11-30
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* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-30
| | | | getacceleration visible in API
* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* Reorganize modsPerttu Ahola2011-11-29
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* Add a note about the default mod not using the modname_ prefix in texturesPerttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
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* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
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* Add chat message callback and send functionsPerttu Ahola2011-11-29
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-29
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* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))