aboutsummaryrefslogtreecommitdiff
path: root/data/mods/default/textures
Commit message (Collapse)AuthorAge
* Initial directory structure reworkPerttu Ahola2012-03-10
|
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* Move default_treeprop.png to treeprop.pngPerttu Ahola2011-12-04
|
* Even more texture fixingPerttu Ahola2011-12-03
|
* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
|
* More texture naming fixesPerttu Ahola2011-12-03
|
* Rename textures of default modPerttu Ahola2011-12-03
|
* Remove iron apple from defaultPerttu Ahola2011-12-03
|
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
|
* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-29
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* Improve glassPerttu Ahola2011-11-29
|
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29