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* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
* Clean up InvRef documentation in default/init.lua a bitPerttu Ahola2012-01-02
* Improve mini Lua referencePerttu Ahola2012-01-02
* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
* Add default: to everything in default/init.lua (...hopefully doesn't break an...Perttu Ahola2012-01-01
* Add wooden planks to creative inventoryPerttu Ahola2011-12-28
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Improve /spawnentity a bitPerttu Ahola2011-12-04
* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
* Fix fence namePerttu Ahola2011-12-04
* Move default_treeprop.png to treeprop.pngPerttu Ahola2011-12-04
* Craftitem aliasesPerttu Ahola2011-12-04
* Tool aliasesPerttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Even more texture fixingPerttu Ahola2011-12-03
* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
* More texture naming fixesPerttu Ahola2011-12-03
* Rename textures of default modPerttu Ahola2011-12-03
* Remove iron apple from defaultPerttu Ahola2011-12-03
* Make global names in default mod use good naming convention and move backward...Perttu Ahola2011-12-03
* Add ABM required neighbor checkPerttu Ahola2011-12-03
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
* Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola2011-12-03
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
* Remove accidental stupid naming in craftitem examplePerttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Remove unnecessary debug output from mods/default/init.luaPerttu Ahola2011-12-02
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
* Fix /give(me) commands a bit in default modPerttu Ahola2011-12-02
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-01
* Fix sand to be cookable to glassPerttu Ahola2011-12-01
* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-30
* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...Perttu Ahola2011-11-30
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
* List added functions in default/init.luaPerttu Ahola2011-11-30
* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...Perttu Ahola2011-11-30
* Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola2011-11-29