summaryrefslogtreecommitdiff
path: root/data/mods/default
Commit message (Collapse)AuthorAge
* Make global names in default mod use good naming convention and move ↵Perttu Ahola2011-12-03
| | | | backwards-compatibility definitions to mods/legacy
* Add ABM required neighbor checkPerttu Ahola2011-12-03
|
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
|
* Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola2011-12-03
|
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
|
* Remove accidental stupid naming in craftitem examplePerttu Ahola2011-12-03
|
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
|
* Remove unnecessary debug output from mods/default/init.luaPerttu Ahola2011-12-02
|
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
|
* Script-defined creative inventoryPerttu Ahola2011-12-02
|
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
|
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
|
* Fix /give(me) commands a bit in default modPerttu Ahola2011-12-02
|
* Players are more like objects + related stuffPerttu Ahola2011-12-01
|
* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-01
|
* Fix sand to be cookable to glassPerttu Ahola2011-12-01
|
* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-30
|
* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola2011-11-30
| | | | ObjectRef:inventory_get_list
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
|
* List added functions in default/init.luaPerttu Ahola2011-11-30
|
* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-30
| | | | getacceleration visible in API
* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* Reorganize modsPerttu Ahola2011-11-29
|
* Add a note about the default mod not using the modname_ prefix in texturesPerttu Ahola2011-11-29
|
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-29
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
|
* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
|
* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
|
* Add chat message callback and send functionsPerttu Ahola2011-11-29
|
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
|
* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-29
|
* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-29
|
* Fix TNT scriptPerttu Ahola2011-11-29
|
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
|
* Exception handling in Lua setting getPerttu Ahola2011-11-29
|
* Lua setting getterPerttu Ahola2011-11-29
|
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
|
* Make node definitions available to LuaPerttu Ahola2011-11-29
|
* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Fix random node definition stuffPerttu Ahola2011-11-29
|
* builtin.luaPerttu Ahola2011-11-29
|
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
|
* Some node definitions in LuaPerttu Ahola2011-11-29
|
* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-29
| | | | creation from name
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
|
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
|
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua