| Commit message (Collapse) | Author | Age |
| |
|
| |
|
|
|
|
|
|
|
|
| |
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
|
|
|
|
| |
annoying (even in single player).
|
|
|
|
| |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
anything)
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
backwards-compatibility definitions to mods/legacy
|
| |
|
|
|
|
| |
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|