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* Show bare hand when no item is selectedPerttu Ahola2011-12-02
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
* Fix /give(me) commands a bit in default modPerttu Ahola2011-12-02
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-01
* Fix sand to be cookable to glassPerttu Ahola2011-12-01
* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-30
* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ObjectRef:inventory_...Perttu Ahola2011-11-30
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
* List added functions in default/init.luaPerttu Ahola2011-11-30
* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ge...Perttu Ahola2011-11-30
* Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola2011-11-29
* Reorganize modsPerttu Ahola2011-11-29
* Add a note about the default mod not using the modname_ prefix in texturesPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Rename menu background to menubg.png, move unknown_block.png and unknown_obje...Perttu Ahola2011-11-29
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
* Add chat message callback and send functionsPerttu Ahola2011-11-29
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-29
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-29
* Add on_generated hookPerttu Ahola2011-11-29
* Fix TNT scriptPerttu Ahola2011-11-29
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
* Exception handling in Lua setting getPerttu Ahola2011-11-29
* Lua setting getterPerttu Ahola2011-11-29
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Fix random node definition stuffPerttu Ahola2011-11-29
* builtin.luaPerttu Ahola2011-11-29
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
* Some node definitions in LuaPerttu Ahola2011-11-29
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-29
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Falling sand and gravelPerttu Ahola2011-11-29
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-29
* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Initial node definition stuffPerttu Ahola2011-11-29
* Improve glassPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29