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path: root/data/mods/experimental/init.lua
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* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
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* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
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* add_luaentity->add_entity in mods/experimentalPerttu Ahola2011-12-11
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* Add experimental TNT's old name as an aliasPerttu Ahola2011-12-04
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* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
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* Fix the previous commitPerttu Ahola2011-12-03
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* Clean and fix mods/experimental/init.luaPerttu Ahola2011-12-03
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* Make global names in default mod use good naming convention and move ↵Perttu Ahola2011-12-03
| | | | backwards-compatibility definitions to mods/legacy
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
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* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
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* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
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* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* Reorganize modsPerttu Ahola2011-11-29