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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* Even more texture fixingPerttu Ahola2011-12-03
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* More texture naming fixesPerttu Ahola2011-12-03
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* Rename textures of default modPerttu Ahola2011-12-03
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* Remove iron apple from defaultPerttu Ahola2011-12-03