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* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
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* List added functions in default/init.luaPerttu Ahola2011-11-30
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* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-30
| | | | getacceleration visible in API
* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* Modify bucket namingsPerttu Ahola2011-11-29
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* Add bucket texturesPerttu Ahola2011-11-29
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* Reorganize modsPerttu Ahola2011-11-29
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* Add a note about the default mod not using the modname_ prefix in texturesPerttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-29
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
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* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
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* Add chat message callback and send functionsPerttu Ahola2011-11-29
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* Add depends.txt for mods/give_initial_stuffPerttu Ahola2011-11-29
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-29
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* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-29
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* Fix TNT scriptPerttu Ahola2011-11-29
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* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
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* Re-implement give_initial_stuffPerttu Ahola2011-11-29
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* Exception handling in Lua setting getPerttu Ahola2011-11-29
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* Lua setting getterPerttu Ahola2011-11-29
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
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* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Fix random node definition stuffPerttu Ahola2011-11-29
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* builtin.luaPerttu Ahola2011-11-29
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* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
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* Some node definitions in LuaPerttu Ahola2011-11-29
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* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-29
| | | | creation from name
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
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* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Falling sand and gravelPerttu Ahola2011-11-29
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* Node place/dig Lua callbacksPerttu Ahola2011-11-29
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* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-29
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* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Initial node definition stuffPerttu Ahola2011-11-29
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* Improve glassPerttu Ahola2011-11-29
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29