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Author
Age
*
Add depends.txt for mods/give_initial_stuff
Perttu Ahola
2011-11-29
*
Improve luaentity sprite functionality (and add some random stuff)
Perttu Ahola
2011-11-29
*
Comment out print("on_generated: ...") in Lua
Perttu Ahola
2011-11-29
*
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
2011-11-29
*
Add on_generated hook
Perttu Ahola
2011-11-29
*
Fix TNT script
Perttu Ahola
2011-11-29
*
Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
*
Re-implement give_initial_stuff
Perttu Ahola
2011-11-29
*
Exception handling in Lua setting get
Perttu Ahola
2011-11-29
*
Lua setting getter
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
*
liquid_type -> liquidtype
Perttu Ahola
2011-11-29
*
Make node definitions available to Lua
Perttu Ahola
2011-11-29
*
Add node definitions in Lua and do not use content_mapnode_init anymore (exce...
Kahrl
2011-11-29
*
Fix random node definition stuff
Perttu Ahola
2011-11-29
*
Add builtin.lua
Perttu Ahola
2011-11-29
*
builtin.lua
Perttu Ahola
2011-11-29
*
Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
*
Some node definitions in Lua
Perttu Ahola
2011-11-29
*
Mode node definition loading from Lua (still not finished), fix metadata crea...
Perttu Ahola
2011-11-29
*
Random Lua tweaks/fixes
Perttu Ahola
2011-11-29
*
Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
*
Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...
Perttu Ahola
2011-11-29
*
Falling sand and gravel
Perttu Ahola
2011-11-29
*
Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
*
Fix crafted tools being a very tiny bit worn in default/init.lua
Perttu Ahola
2011-11-29
*
Add classic crafting recipes to default/init.lua
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Initial node definition stuff
Perttu Ahola
2011-11-29
*
Improve glass
Perttu Ahola
2011-11-29
*
Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
*
Set traditional minetest durability values to tools
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Scripting: Allow multiple global step callbacks and improve documentation
Perttu Ahola
2011-11-29
*
Handle undefined objects better
Perttu Ahola
2011-11-29
*
Scripting WIP: Add global environment step function on_step
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
*
Add textures in data/textures (appeared to not have been added)
Perttu Ahola
2011-11-29
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
*
Add the default.lua script
Perttu Ahola
2011-11-29
*
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-29
*
Make dungeon masters though and make oerkkis disappear when they get to you (...
Perttu Ahola
2011-10-15
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