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* Fix TNT scriptPerttu Ahola2011-11-29
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* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
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* Re-implement give_initial_stuffPerttu Ahola2011-11-29
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* Exception handling in Lua setting getPerttu Ahola2011-11-29
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* Lua setting getterPerttu Ahola2011-11-29
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
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* liquid_type -> liquidtypePerttu Ahola2011-11-29
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* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Fix random node definition stuffPerttu Ahola2011-11-29
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* Add builtin.luaPerttu Ahola2011-11-29
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* builtin.luaPerttu Ahola2011-11-29
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* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
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* Some node definitions in LuaPerttu Ahola2011-11-29
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* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-29
| | | | creation from name
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
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* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
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* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Falling sand and gravelPerttu Ahola2011-11-29
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* Node place/dig Lua callbacksPerttu Ahola2011-11-29
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* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-29
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* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Initial node definition stuffPerttu Ahola2011-11-29
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* Improve glassPerttu Ahola2011-11-29
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* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
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* Set traditional minetest durability values to toolsPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-29
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* Handle undefined objects betterPerttu Ahola2011-11-29
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* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-29
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-29
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* Add textures in data/textures (appeared to not have been added)Perttu Ahola2011-11-29
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* random scripting work-in-progressPerttu Ahola2011-11-29
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* Add the default.lua scriptPerttu Ahola2011-11-29
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-29
| | | | still works
* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* mobv2Perttu Ahola2011-10-15
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* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Adding sapling textureMark Holmquist2011-09-23
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* | Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
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* | added locking chest texturedarkrose2011-09-22
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