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Commit message (
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Author
Age
*
Fix TNT script
Perttu Ahola
2011-11-29
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
Perttu Ahola
2011-11-29
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Re-implement give_initial_stuff
Perttu Ahola
2011-11-29
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Exception handling in Lua setting get
Perttu Ahola
2011-11-29
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Lua setting getter
Perttu Ahola
2011-11-29
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on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
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liquid_type -> liquidtype
Perttu Ahola
2011-11-29
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Make node definitions available to Lua
Perttu Ahola
2011-11-29
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Add node definitions in Lua and do not use content_mapnode_init anymore ↵
Kahrl
2011-11-29
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(except in test.cpp)
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Fix random node definition stuff
Perttu Ahola
2011-11-29
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Add builtin.lua
Perttu Ahola
2011-11-29
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builtin.lua
Perttu Ahola
2011-11-29
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Add object reference to Lua on_place/dig/punchnode parameters
Perttu Ahola
2011-11-29
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Some node definitions in Lua
Perttu Ahola
2011-11-29
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Mode node definition loading from Lua (still not finished), fix metadata ↵
Perttu Ahola
2011-11-29
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creation from name
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Random Lua tweaks/fixes
Perttu Ahola
2011-11-29
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Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
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Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵
Perttu Ahola
2011-11-29
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staticdata interface to Lua
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Falling sand and gravel
Perttu Ahola
2011-11-29
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Node place/dig Lua callbacks
Perttu Ahola
2011-11-29
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Fix crafted tools being a very tiny bit worn in default/init.lua
Perttu Ahola
2011-11-29
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Add classic crafting recipes to default/init.lua
Perttu Ahola
2011-11-29
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Crafting definition in scripts
Perttu Ahola
2011-11-29
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Initial node definition stuff
Perttu Ahola
2011-11-29
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Improve glass
Perttu Ahola
2011-11-29
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Modify mod and texture directory hierarchies
Perttu Ahola
2011-11-29
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Set traditional minetest durability values to tools
Perttu Ahola
2011-11-29
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Move tool definitions to script
Perttu Ahola
2011-11-29
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Scripting: Allow multiple global step callbacks and improve documentation
Perttu Ahola
2011-11-29
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Handle undefined objects better
Perttu Ahola
2011-11-29
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Scripting WIP: Add global environment step function on_step
Perttu Ahola
2011-11-29
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Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP
Perttu Ahola
2011-11-29
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Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
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Add textures in data/textures (appeared to not have been added)
Perttu Ahola
2011-11-29
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random scripting work-in-progress
Perttu Ahola
2011-11-29
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Add the default.lua script
Perttu Ahola
2011-11-29
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Move images to data/textures and fix some path stuff; hope that installation ↵
Perttu Ahola
2011-11-29
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still works
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Make dungeon masters though and make oerkkis disappear when they get to you ↵
Perttu Ahola
2011-10-15
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(because hitting them doesn't work for some unknown reason)
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mobv2
Perttu Ahola
2011-10-15
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Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
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\
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Adding sapling texture
Mark Holmquist
2011-09-23
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*
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Rotate wielded tool the right way and modify axe graphics accordingly
Perttu Ahola
2011-09-26
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*
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added locking chest texture
darkrose
2011-09-22
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