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* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
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* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
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* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl2012-01-22
| | | | scriptapi.cpp: drops -> drop
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl2012-01-13
| | | | annoying (even in single player).
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
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* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-02
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* Add name field to registered entitiesPerttu Ahola2012-01-02
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* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
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* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
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* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
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* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
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* Clean up InvRef documentation in default/init.lua a bitPerttu Ahola2012-01-02
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* Improve mini Lua referencePerttu Ahola2012-01-02
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* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
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* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
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* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
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* Add default: to everything in default/init.lua (...hopefully doesn't break ↵Perttu Ahola2012-01-01
| | | | anything)
* Add wooden planks to creative inventoryPerttu Ahola2011-12-28
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* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
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* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
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* add_luaentity->add_entity in mods/experimentalPerttu Ahola2011-12-11
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* Improve /spawnentity a bitPerttu Ahola2011-12-04
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* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
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* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
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* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
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* Add experimental TNT's old name as an aliasPerttu Ahola2011-12-04
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* Add furnace to legacy aliasesPerttu Ahola2011-12-04
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* Fix fence namePerttu Ahola2011-12-04
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* Fix wrong checked node names in bucketPerttu Ahola2011-12-04
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* Add some aliases to bucketPerttu Ahola2011-12-04
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* Move default_treeprop.png to treeprop.pngPerttu Ahola2011-12-04
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* Craftitem aliasesPerttu Ahola2011-12-04
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* Tool aliasesPerttu Ahola2011-12-04
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* Node definition aliasesPerttu Ahola2011-12-03
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* Even more texture fixingPerttu Ahola2011-12-03
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* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
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* Fix the previous commitPerttu Ahola2011-12-03
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* Clean and fix mods/experimental/init.luaPerttu Ahola2011-12-03
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* More texture naming fixesPerttu Ahola2011-12-03
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* Rename textures of default modPerttu Ahola2011-12-03
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* Remove iron apple from defaultPerttu Ahola2011-12-03
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* Make global names in default mod use good naming convention and move ↵Perttu Ahola2011-12-03
| | | | backwards-compatibility definitions to mods/legacy
* Add ABM required neighbor checkPerttu Ahola2011-12-03
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* Fix bucket texture namesPerttu Ahola2011-12-03
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* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
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