| Commit message (Collapse) | Author | Age |
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Moved from lua_api.txt to client_lua_api.md.
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Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
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* Version changes: current dev version is now 0.5.0
* This change permit to have multi branches with various versions
* Dev version is 0.5.0-dev and next release will be 0.5.0
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* [CSM] Add flavour limits controlled by server
Server send flavour limits to client permitting to disable or limit some Lua calls
* Add limits for reading nodedefs and itemdefs
* flavour: Add lookup node limits
* Merge get_node_or_nil into get_node.
Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason
* Add node range customization when noderange flavour is enabled (default 8 nodes)
* Limit nodes range & disable chat message sending by default
* Bump protocol version
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This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
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Original PR: #5747.
This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
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* [CSM] Add function to get player privileges + move related help functions to common
* Added @Zeno- const
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This modification was forgotten at release
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* [CSM] Add send_chat_message and run_server_chatcommand API functions
* Add client-side chat message rate limiting
* Limit out chat queue size
* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand
* Last fixes/cleanups before merge
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Add node def and item def documentation.
Please be ready for merge!
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Caused by dc5bc6c and them made worse by 5ebf8f9
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* When minimap is disabled in configuration, really disable it
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* [CSM] Add camera API
roper rebase & squash
* Address nerzhul's review
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Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
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* [CSM] Add event on_place_node API lua
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* [CSM] add screenshot api lua
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* [CSM] Add function to set minimap shape
Also deprecates `toggle_shape`.
* Oh fish, I messed that one up!
* Fix Style
* Sorry, I missed something
I still had the `luamethod` call in there!
* Add getters
* Remove extra line
* Remove useless variable
Please review again @nerzhul . Thanks!
* Satisfy nerzhul
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Previously it was erroneously documented that it would save them as null.
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* Add event on_connect player API lua
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Fixes parts of #5389.
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* [CSM] Add function to get currently connected player names
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* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
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