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path: root/doc/lua_api.txt
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* Add wrapper for minetest.rotate_and_place.4Evergreen42013-11-07
* Add 6d facedir rotation prediction routineVanessa Ezekowitz2013-11-06
* Reworked formspecs and kahrl's hexcolor parserBlockMen2013-11-03
* Add basic protection support to builtinShadowNinja2013-11-02
* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
* Remove vector metatable settingShadowNinja2013-10-17
* Add tool callbackNovatux2013-10-16
* Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl...Sokomine2013-10-14
* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
* Allow to manually specify param2 in minetest.item_place() and return successPilzAdam2013-09-28
* Add option to scale image to percentage valuesBlockMen2013-09-20
* Fix comments about length of server stepShadowNinja2013-09-17
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
* Add Settings interface for LuaPilzAdam2013-09-10
* Add minetest.get_gametime() API function, that returns the number of seconds ...Novatux2013-09-08
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
* Add translation for main menusapier2013-08-17
* Fix documentation about colors in formspecSfan52013-08-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Fix typosPilzAdam2013-08-14
* Add support for entities to automatic face movement directionsapier2013-08-13
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
* Add replacements to schematicsPilzAdam2013-08-03
* Add support for setting stepheight for entitiessapier2013-07-30
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* Add support of pressed_texture of image_buttonBlockMen2013-07-24
* added (optional) support for 6d facedir in dir_to_facedir and added facedir_t...hdastwb2013-07-24
* Add port to favorites if not 30000sapier2013-07-22
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Add liquid_range to nodedefPilzAdam2013-07-20
* Make range of tools configureablePilzAdam2013-07-20
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterpKahrl2013-07-11
* Remove note in lua-api.txt that there are no vector helper functionsPilzAdam2013-07-08
* Fix many formspec menu bugssapier2013-07-07
* Add vector helpersShadowNinja2013-07-07
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-29
* Update documentation for get_mapgen_objectkwolekr2013-06-29
* Add voxelarea.lua helper to builtinkwolekr2013-06-28
* Apply various fixes to several thingskwolekr2013-06-27
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27