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* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
| | | | This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
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* Add a Lua call to do damages / healsLoic Blot2015-03-18
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* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
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* Biome API: Enable decorations placed on waterparamat2015-03-06
| | | | Add schematic decoration force placement flag
* Improve group-based connection between raillike nodesBlockMen2015-03-05
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* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
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* Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵Loic Blot2015-02-27
| | | | which touch air. This permit to massively improve performance for mods like plantlife
* Wrap lines longer than 80 characters in lua_api.txt ...and minor formating ↵rubenwardy2015-02-27
| | | | changes
* Disallow object:remove() if the object is a playerKahrl2015-02-23
| | | | Rebased by Zeno- (conflict in lua_api.txt)
* Bump version to 0.4.12Perttu Ahola2015-02-18
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* Fix minetest.item_eat's replace_with_item, fixes #2292rubenwardy2015-02-16
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* Added ratio argument to colorize, removed the weird alpha-based ratio.TriBlade92015-01-20
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* Add ability to delete MapBlocks from mapkwolekr2015-01-15
| | | | Also add a Lua API and chatcommand for this
* builtin: Unify register wrapper functions and wrap clear_registered_* ↵kwolekr2015-01-13
| | | | functions too
* Lua-api.txt: Document that paramtype='light' results in light propagation ↵paramat2015-01-11
| | | | with attenuation and is essential for a light source to spread it's light
* Add registered_ores and registered_decorationsShadowNinja2015-01-05
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* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
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* Remove freezemelt documentation from lua_api.txtCraig Robbins2015-01-04
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* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-04
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* Rewrite lua_api.txt into Markdown formatWuzzy2015-01-03
| | | | | | Just Markdown, no variant of it. File name intentionally not changed to “lua_api.md” because of fear to break references to that file. The file can still be renamed later.
* Fix documentation for string functionsDiego Martínez2014-12-30
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
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* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵kwolekr2014-12-28
| | | | set_metadata
* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
| | | | | Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes
* Ore: Add Vein ore typekwolekr2014-12-28
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* Ore: Add Blob ore typekwolekr2014-12-28
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* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
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* Bump version to 0.4.11kwolekr2014-12-24
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* lua_api.txt: improve noise documentation. Remove previous eased 3D noise ↵paramat2014-12-20
| | | | format example
* Fix typo in lua_api.txtCraig Robbins2014-12-15
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* Add support for NoiseParams in minetest.get_perlin() and add docs on ↵kwolekr2014-12-12
| | | | NoiseParams to lua_api.txt
* Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr2014-12-09
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* Rewrite generate notification mechanismkwolekr2014-12-06
| | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
* Add Lua helper functions vector.apply(v) math.sign(x, tolerance)SmallJoker2014-12-06
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* Improve Lua API documentationCiaran Gultnieks2014-11-28
| | | | | | | | | | | | | | | | | | | | | Changes: * Add extra documentation for remove_item. This isn't as silly as it sounds: iterate a list containing items with unique metadata each, and remove_item the first one you find, placing into a different - fine, except the remove will invariably remove the wrong one, leading to items being duplicated and others destroyed. Arguably it's a bug, and Inventory::removeItem should actually remove the item you tell it to. (i.e. if the passed ItemStack has metadata, match it). But it seems reasonable to just document the behaviour more clearly. * Improve string_to_pos documentation. * Clarify dig_node documentation (return value). * Better on_step documentation. * get_nodemeta -> get_meta. * Other minor fixes.
* Add minetest.copy_table(table) To get rid off the "table references"SmallJoker2014-11-27
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Added names colours and refactored parseColorString()Craig Robbins2014-10-29
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* Custom collision boxes node property.RealBadAngel2014-10-19
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* Add meshnode drawtype.RealBadAngel2014-10-18
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* Add [colorize modifierBlockMen2014-10-05
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* Add better documentation for alternate drop definition to lua_api.txt.Diego Martínez2014-10-02
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* Add optional framed glasslike drawtypeBlockMen2014-10-02
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* Add firelike drawtypeTriBlade92014-09-21
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* Add compression APIShadowNinja2014-09-20
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* Simplify and optimize schematic replacementsShadowNinja2014-09-11
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* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
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* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
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