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path: root/doc/lua_api.txt
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* Fix typo in lua_api.txtPilzAdam2013-11-08
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* Add wrapper for minetest.rotate_and_place.4Evergreen42013-11-07
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* Add 6d facedir rotation prediction routineVanessa Ezekowitz2013-11-06
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* Reworked formspecs and kahrl's hexcolor parserBlockMen2013-11-03
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* Add basic protection support to builtinShadowNinja2013-11-02
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-01
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Remove vector metatable settingShadowNinja2013-10-17
| | | | | This not only makes the vector functions faster, but also makes them more consistent with other functions.
* Add tool callbackNovatux2013-10-16
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* Add support for parameter 'visual_scale' for drawtypes 'signlike' and ↵Sokomine2013-10-14
| | | | 'torchlike' like used for drawtype 'plantlike'
* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
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* Allow to manually specify param2 in minetest.item_place() and return successPilzAdam2013-09-28
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* Add option to scale image to percentage valuesBlockMen2013-09-20
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* Fix comments about length of server stepShadowNinja2013-09-17
| | | | | 6b927229f5f9cb9a8163ecec482160975199fa0f Changed the default server step from 0.05s to 0.1s
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
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* Add Settings interface for LuaPilzAdam2013-09-10
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* Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux2013-09-08
| | | | since the world was created.
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
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* Add translation for main menusapier2013-08-17
| | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
* Fix documentation about colors in formspecSfan52013-08-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Fix typosPilzAdam2013-08-14
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Add replacements to schematicsPilzAdam2013-08-03
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* Add support of pressed_texture of image_buttonBlockMen2013-07-24
| | | | | | | | | | Fix params number Add pressed texture name Fix string def Fix syntax error
* added (optional) support for 6d facedir in dir_to_facedir and added ↵hdastwb2013-07-24
| | | | facedir_to_dir
* Add port to favorites if not 30000sapier2013-07-22
| | | | | Major modmgr overhaul Add missing formspec checkbox doc
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Make range of tools configureablePilzAdam2013-07-20
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterpKahrl2013-07-11
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* Remove note in lua-api.txt that there are no vector helper functionsPilzAdam2013-07-08
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* Fix many formspec menu bugssapier2013-07-07
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* Add vector helpersShadowNinja2013-07-07
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* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Decoration: Add schematic rotation supportkwolekr2013-07-01
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* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* Update documentation for get_mapgen_objectkwolekr2013-06-29
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* Add voxelarea.lua helper to builtinkwolekr2013-06-28
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* Apply various fixes to several thingskwolekr2013-06-27
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* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
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