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Author
Age
...
*
Add AreaStore data structure
est31
2015-07-27
*
Optional reconnect functionality
est31
2015-07-23
*
Add note that chat messages can be marked as handled.
Robert Zenz
2015-07-22
*
Document game main menu image system
est31
2015-07-21
*
Added get_player_velocity() method. Fixes #1176
Elia Argentieri
2015-07-20
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Biome API decorations: 'spawnby' searches a 3D neighbourhood
paramat
2015-07-08
*
Fix bug when craft input isn't replaced
TeTpaAka
2015-06-22
*
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-22
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Add list-rings
est31
2015-06-16
*
Add minetest.register_on_player_hpchange
TeTpaAka
2015-06-13
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Add return list of individual counts to find_node_in_area
TeTpaAka
2015-06-13
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
kwolekr
2015-05-17
*
Add optional buffer param for bulk data array writes in Lua
kwolekr
2015-05-17
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add core.get_dir_list
ShadowNinja
2015-05-16
*
Add core.request_insecure_environment()
ShadowNinja
2015-05-16
*
Add core.mkdir
ShadowNinja
2015-05-16
*
Add mod security
ShadowNinja
2015-05-16
*
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
*
Add minetest.register_on_punchplayer
Brandon
2015-05-15
*
Add get and set functions for the nametag color
TeTpaAka
2015-05-15
*
Add code to support raillike group names
Novatux
2015-05-12
*
is_player() is no player-only function
est31
2015-05-12
*
Schematics: Add per-node force placement option
kwolekr
2015-05-09
*
Schematics: Add indent-with-space option for schematic Lua table serialization
kwolekr
2015-05-07
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
Add minetest.global_exists()
ShadowNinja
2015-04-21
*
Ore: Add biomes parameter
kwolekr
2015-04-20
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
*
Document for api functions that rely on current_modname, that it doesn't work...
est31
2015-04-08
*
Schematics: Prepend mod path to relative schematic filepaths
kwolekr
2015-04-08
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
Document nil player as being allowed for can_dig
ShadowNinja
2015-03-27
*
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
paramat
2015-03-24
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
*
Add a Lua call to do damages / heals
Loic Blot
2015-03-18
*
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
paramat
2015-03-11
*
Biome API: Enable decorations placed on water
paramat
2015-03-06
*
Improve group-based connection between raillike nodes
BlockMen
2015-03-05
*
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
Craig Robbins
2015-02-27
*
Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...
Loic Blot
2015-02-27
*
Wrap lines longer than 80 characters in lua_api.txt ...and minor formating ch...
rubenwardy
2015-02-27
*
Disallow object:remove() if the object is a player
Kahrl
2015-02-23
*
Bump version to 0.4.12
Perttu Ahola
2015-02-18
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