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path: root/doc/lua_api.txt
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* BITCH, THIS IS 0.4.0.Perttu Ahola2012-07-21
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* Add minetest.get_craft_recipe()darkrose2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Add pointed_thing to lua_api.txtPerttu Ahola2012-06-17
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* Explain node boxes in lua_api.txtPerttu Ahola2012-06-17
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* Mention node drawtypes in lua_api.txtPerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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* Add some missing object properties to doc/lua_api.txtPerttu Ahola2012-06-10
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* Node placement client-side predictionPerttu Ahola2012-06-10
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* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
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* Allow groups in crafting recipesPerttu Ahola2012-06-06
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* Fix small errors in lua_api.txtPerttu Ahola2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* Add can_dig callbackdarkrose2012-06-03
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* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
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* minetest.get_craft_resultPerttu Ahola2012-06-03
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* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
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* Implement sign using form field protocolPerttu Ahola2012-06-03
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* Random node metadata thingsPerttu Ahola2012-06-03
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
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* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
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* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
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* Add "Registered definitions of stuff" to doc/lua_api.txtPerttu Ahola2012-04-14
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* Support static_spawnpoint settingPerttu Ahola2012-04-09
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* Improve doc/lua_api.txt and add minetest.get_item_group(name, group)Perttu Ahola2012-04-09
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* Add minimal documentation about the $world/game/ additionPerttu Ahola2012-04-08
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* minetest.get_node_group(name, group)Perttu Ahola2012-04-08
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* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-08
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* Improve doc/lua_api.txtPerttu Ahola2012-04-07
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* PerlinNoise for Lua.Sergey Gilfanov2012-04-07
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* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-06
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
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* Improve /grant and /revoke output, add /auth_reloadPerttu Ahola2012-03-31
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Fix doc/lua_api.txtPerttu Ahola2012-03-31
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* initial_properties field in entity definitionPerttu Ahola2012-03-31
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* More documentation in doc/lua_api.txtPerttu Ahola2012-03-31
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* Improved teleport commandPerttu Ahola2012-03-30
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-30
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* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
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