Commit message (Collapse) | Author | Age | |
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* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
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* | Add minetest.get_player_ip() | ShadowNinja | 2013-04-23 |
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* | Add option to not prepend "Server -!- " to messages sent with ↵ | ShadowNinja | 2013-04-23 |
| | | | | minetest.chat_send_player() | ||
* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
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* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
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* | Add direction parameter to statbars in HUD API | kwolekr | 2013-04-20 |
| | | | | Fix health bar overlap when a larger texture is used | ||
* | Fix Lua HUD documentation | kwolekr | 2013-04-18 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | Bugfixes to get_craft_recipe and get_all_craft_recipes. | RealBadAngel | 2013-04-10 |
| | | | | Improvements to get_all_craft_recipes (see api doc) | ||
* | Add Dijkstra A* and A* without prefetching pathfind algorithms | sapier | 2013-04-06 |
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* | Use the nodebox as selection box if it's not set manually | Diego Martínez | 2013-04-05 |
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* | Allow modifying movement speed, jump height and gravity per-player via the ↵ | MirceaKitsune | 2013-04-05 |
| | | | | Lua API. | ||
* | Update doc/lua-api.txt | PilzAdam | 2013-04-03 |
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* | Add Ore generation flags, implement ore absolute height | kwolekr | 2013-03-31 |
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* | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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* | Fix parameter list of obj:set_attach() and obj:set_bone_position() | PilzAdam | 2013-03-28 |
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* | Vary ore sheet y position by noise | kwolekr | 2013-03-24 |
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* | Fix indentation of lua_api.txt | Perttu Ahola | 2013-03-24 |
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* | Update lua_api.txt | kwolekr | 2013-03-24 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | 6d facedir | RealBadAngel | 2013-03-23 |
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* | Support game-specific minetest.conf | Perttu Ahola | 2013-03-21 |
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* | lua_api.txt: Document paths, games and common mod loading | Perttu Ahola | 2013-03-21 |
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* | lua methods set_look_pitch and set_look_yaw | RealBadAngel | 2013-03-17 |
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* | Allow minetest.after to take a variable number of arguments | Jeija | 2013-03-17 |
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* | Added method to get all registered recipes for item(node) | RealBadAngel | 2013-03-05 |
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* | Allow any character in formspec strings with escape char | kwolekr | 2013-03-05 |
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* | Add seed parameter for default and L-system trees | RealBadAngel | 2013-02-24 |
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* | Fix to on_rightclick not able to change wielded_item | RealBadAngel | 2013-02-13 |
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* | Treegen update. Some new symbols. Speed up code a bit. | RealBadAngel | 2013-01-23 |
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* | add support for saving settings by lua command (server doesn't autosave on exit) | sapier | 2013-01-21 |
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* | Fix buttons not working for Lua-triggered formspecs | sapier | 2013-01-07 |
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* | L-Systems treegen update. | RealBadAngel | 2013-01-07 |
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* | Implement textarea in formspec, a multiline input field | Jeija | 2013-01-04 |
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* | Add on_rightclick(pos, node, clicker) callback for nodes | PilzAdam | 2013-01-04 |
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* | Add InvRef:get_location() | Perttu Ahola | 2013-01-02 |
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* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
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* | L-System treegen | RealBadAngel | 2012-12-30 |
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* | Add ability to change the itemstack in placenode callbacks | PilzAdam | 2012-12-17 |
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* | New elements in formspec, item_image and item_image_button. | RealBadAngel | 2012-12-01 |
| | | | | Fixed also game bug drawing dragged item behind fields, buttons etc. | ||
* | Add the group attached_node | PilzAdam | 2012-12-01 |
| | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. | ||
* | Add shutdown hook interface to Lua API | Matthew I | 2012-11-30 |
| | | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called. | ||
* | Bump version to 0.4.4 as this isn't compatible with 0.4.3 | Perttu Ahola | 2012-11-26 |
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* | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture | ||
* | A bunch of fixes | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages | ||
* | Update attachments at the ending of the addToScene function for parents. And ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however |