Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | lua_api.txt: improve noise documentation. Remove previous eased 3D noise ↵ | paramat | 2014-12-20 |
| | | | | format example | ||
* | Fix typo in lua_api.txt | Craig Robbins | 2014-12-15 |
| | |||
* | Add support for NoiseParams in minetest.get_perlin() and add docs on ↵ | kwolekr | 2014-12-12 |
| | | | | NoiseParams to lua_api.txt | ||
* | Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams | kwolekr | 2014-12-09 |
| | |||
* | Rewrite generate notification mechanism | kwolekr | 2014-12-06 |
| | | | | | | | Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files | ||
* | Add Lua helper functions vector.apply(v) math.sign(x, tolerance) | SmallJoker | 2014-12-06 |
| | |||
* | Improve Lua API documentation | Ciaran Gultnieks | 2014-11-28 |
| | | | | | | | | | | | | | | | | | | | | | Changes: * Add extra documentation for remove_item. This isn't as silly as it sounds: iterate a list containing items with unique metadata each, and remove_item the first one you find, placing into a different - fine, except the remove will invariably remove the wrong one, leading to items being duplicated and others destroyed. Arguably it's a bug, and Inventory::removeItem should actually remove the item you tell it to. (i.e. if the passed ItemStack has metadata, match it). But it seems reasonable to just document the behaviour more clearly. * Improve string_to_pos documentation. * Clarify dig_node documentation (return value). * Better on_step documentation. * get_nodemeta -> get_meta. * Other minor fixes. | ||
* | Add minetest.copy_table(table) To get rid off the "table references" | SmallJoker | 2014-11-27 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Add option 'eased' to NoiseParams | SmallJoker | 2014-11-13 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Added names colours and refactored parseColorString() | Craig Robbins | 2014-10-29 |
| | |||
* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
| | |||
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
| | |||
* | Add [colorize modifier | BlockMen | 2014-10-05 |
| | |||
* | Add better documentation for alternate drop definition to lua_api.txt. | Diego Martínez | 2014-10-02 |
| | |||
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
| | |||
* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
| | |||
* | Add compression API | ShadowNinja | 2014-09-20 |
| | |||
* | Simplify and optimize schematic replacements | ShadowNinja | 2014-09-11 |
| | |||
* | Add LuaVoxelManip methods: get_node_at() and set_node_at() | kwolekr | 2014-09-01 |
| | |||
* | Update Mapgen VoxelManipulator on buffer invalidation | kwolekr | 2014-09-01 |
| | |||
* | Remove invalid doc about minetest.get_time_us() | sapier | 2014-08-25 |
| | |||
* | Add missing doc for minetest.get_us_time() | sapier | 2014-08-25 |
| | |||
* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | Add ^[mask texture modifier | sfan5 | 2014-08-22 |
| | |||
* | Correct spelling mistakes in documentation | rubenwardy | 2014-08-22 |
| | |||
* | Mod profiling support | sapier | 2014-08-19 |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | ||
* | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | 2014-07-29 |
| | |||
* | Add srollbar formspec element | sapier | 2014-07-16 |
| | |||
* | Update version numbers for 0.4.10 | sapier | 2014-07-06 |
| | |||
* | Fix typos in doc/lua-api.txt | sfan5 | 2014-07-05 |
| | |||
* | Fix typo in doc/lua_api.txt | Kahrl | 2014-07-05 |
| | |||
* | Tooltips rework. | RealBadAngel | 2014-06-24 |
| | | | | | Separate element for tooltips. Delayed showing, use global color or given ones. | ||
* | Add tooltips for button, imagebutton and checkbox. | RealBadAngel | 2014-06-19 |
| | |||
* | Add success and output return values to chat commands | ShadowNinja | 2014-05-28 |
| | |||
* | Add item eat callback | rubenwardy | 2014-05-26 |
| | |||
* | Fix heart + bubble bar size on different texture packs | sapier | 2014-05-07 |
| | | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar | ||
* | Update documentation on is_ground_content | ShadowNinja | 2014-04-24 |
| | |||
* | Remove liquid_finite and weather | proller | 2014-04-18 |
| | |||
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
| | |||
* | Add third person view | BlockMen | 2014-04-12 |
| | |||
* | Cleanup client init states by bumping protocol version | sapier | 2014-04-08 |
| | | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua | ||
* | Replace pause and message menu by formspec ones | sapier | 2014-03-05 |
| | |||
* | Remove "Server -!- " prefix from player messages | ShadowNinja | 2014-02-27 |
| | |||
* | Schematic: Add force_placement parameter to minetest.place_structure API | kwolekr | 2014-02-15 |
| | |||
* | Add minetest.set_noiseparam_defaults() Lua API | kwolekr | 2014-02-15 |
| | |||
* | Add capability to read table flag fields from Lua API | kwolekr | 2014-02-09 |
| | |||
* | Make flag strings clear specified flag with 'no' prefix | kwolekr | 2014-02-08 |
| | | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation | ||
* | Add minetest.kick_player(name, reason) | sapier | 2014-02-03 |
| | |||
* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
| | | | | brightness | ||
* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
| |