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path: root/doc/lua_api.txt
Commit message (Expand)AuthorAge
* Add vector helpersShadowNinja2013-07-07
* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Decoration: Add schematic rotation supportkwolekr2013-07-01
* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ...kwolekr2013-06-29
* Update documentation for get_mapgen_objectkwolekr2013-06-29
* Add voxelarea.lua helper to builtinkwolekr2013-06-28
* Apply various fixes to several thingskwolekr2013-06-27
* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...kwolekr2013-06-27
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
* A handful of minor fixes to various thingskwolekr2013-06-22
* Decoration: Add Schematic decoration typekwolekr2013-06-22
* Remove deprecated functions that don't work anymore from lua_api.txtKahrl2013-06-20
* Add drowningPilzAdam2013-06-19
* Decoration: Change divlen to sidelenkwolekr2013-06-17
* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
* Bump version to 0.4.7PilzAdam2013-06-06
* Replace c55.me linksKahrl2013-06-03
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-22
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
* New modsystemPilzAdam2013-05-19
* Remove common from CMakeLists.txt, README.txt, lua-api.txt and buildwin.shPilzAdam2013-05-18
* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
* Add a Way of checking for specific Feature with Lua Adds minetest.get_feature...Sfan52013-05-01
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Add option to use texture alpha channelkwolekr2013-04-23
* Add minetest.get_player_ip()ShadowNinja2013-04-23
* Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja2013-04-23
* Added offset support for HUD itemsDiego Martínez2013-04-23
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
* Add direction parameter to statbars in HUD APIkwolekr2013-04-20
* Fix Lua HUD documentationkwolekr2013-04-18
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* Bugfixes to get_craft_recipe and get_all_craft_recipes.RealBadAngel2013-04-10
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
* Use the nodebox as selection box if it's not set manuallyDiego Martínez2013-04-05
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Update doc/lua-api.txtPilzAdam2013-04-03
* Add Ore generation flags, implement ore absolute heightkwolekr2013-03-31
* Add different place sound for nodesPilzAdam2013-03-29
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29