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lua_api.txt
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*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
*
Lua_api.txt: Add biome and nodeupdate documentation
paramat
2016-10-08
*
Forceloading: Transient forceloads
raymoo
2016-10-03
*
Formspec: Add container[] and container_end[] elements
rubenwardy
2016-10-03
*
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat
2016-09-17
*
Lua_api.txt: Add note of maximum value for node 'light_source'
paramat
2016-09-15
*
Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
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Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-14
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Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-09-14
*
fix missing parameters in some mentions of entity callbacks
raymoo
2016-09-12
*
Return nil on empty get_area() (#4508)
James Stevenson
2016-09-10
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Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Allow fields to choose whether they close on enter press
rubenwardy
2016-08-27
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'
DonBatman
2016-08-14
*
Add an [opacity:<r> texture modifier. Makes the base image transparent accord...
Thomas--S
2016-08-12
*
Documentation: Create texture_packs.txt
rubenwardy
2016-07-30
*
lua_api.txt: Document how to properly clear node metadata
mtango688
2016-07-30
*
Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Wuzzy
2016-07-27
*
lua_api.txt: Remove tooltip checkbox[] element
James Stevenson
2016-07-21
*
HTTP lua API docs: correct some function references
est31
2016-07-12
*
Builtin/profiler: Replace game profiler (#4245)
Tim
2016-07-12
*
Lua_api.txt: Fix description of node drop behaviour
Duane
2016-07-12
*
Adding minetest.clear_craft
Foghrye4
2016-07-05
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Builtin/game/item: Add `place_param2` nodedef field
Auke Kok
2016-06-17
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor edits
paramat
2016-06-07
*
Biome API: Add per-biome riverbed material and depth
paramat
2016-06-05
*
PcgRandom: Fix/improve documentation
kwolekr
2016-06-04
*
Add colored text (not only colored chat).
Ekdohibs
2016-05-31
*
Add minetest.check_password_entry callback
est31
2016-05-30
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Add base64 encoding and decoding to the lua api. (#3919)
red-001
2016-05-27
*
Bump version to 0.4.14
sfan5
2016-05-15
*
Lua_api.txt: Fix documentation for facedir rotation
paramat
2016-05-10
*
Add [resize texture modifier Resizes the texture to the given dimensions.
SmallJoker
2016-05-09
*
Lua_api.txt: Add warnings of l-system lighting bug
paramat
2016-05-06
*
Builtin: Add basic_privs setting
rubenwardy
2016-04-28
*
tile.cpp: Automatically upscale lower resolution texture
SmallJoker
2016-04-25
*
Hud: Fix offset being ignored by inventory bar
rubenwardy
2016-04-10
*
Document hpchange callback ordering thing (#3981)
raymoo
2016-04-10
*
Clearer explanation of [colorize with alpha
Samuel Sieb
2016-04-07
*
Add an option to colorize to respect the destination alpha
Samuel Sieb
2016-04-03
*
lua_api.txt: improve vector documentation
est31
2016-03-19
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add consistent monotonic day counter - get_day_count()
Auke Kok
2016-03-09
*
Add AreaStore custom ID API
ShadowNinja
2016-03-07
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