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Author
Age
*
Improve inventory callbacks a bit
Perttu Ahola
2012-07-25
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*
Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
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Detached inventories
Perttu Ahola
2012-07-24
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Add oldnode parameter to minetest.register_on_placenode callback
Perttu Ahola
2012-07-23
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Describe node definition fields better in lua_api.txt
Perttu Ahola
2012-07-23
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*
Update lua_api.txt a bit
Perttu Ahola
2012-07-23
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*
Implement node timers
darkrose
2012-07-23
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Formspec button_exit[] and image_button_exit[]
Perttu Ahola
2012-07-22
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Doc updates for formspec
darkrose
2012-07-22
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
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*
Update Lua API documentation to include minetest.get_modnames()
Matthew I
2012-07-22
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*
BITCH, THIS IS 0.4.0.
Perttu Ahola
2012-07-21
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*
Add minetest.get_craft_recipe()
darkrose
2012-07-21
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*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
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Add pointed_thing to lua_api.txt
Perttu Ahola
2012-06-17
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Explain node boxes in lua_api.txt
Perttu Ahola
2012-06-17
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Mention node drawtypes in lua_api.txt
Perttu Ahola
2012-06-16
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*
Node texture animation
Perttu Ahola
2012-06-16
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Add some missing object properties to doc/lua_api.txt
Perttu Ahola
2012-06-10
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Node placement client-side prediction
Perttu Ahola
2012-06-10
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*
Add minetest.serialize() and minetest.deserialize()
Perttu Ahola
2012-06-07
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Allow groups in crafting recipes
Perttu Ahola
2012-06-06
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*
Fix small errors in lua_api.txt
Perttu Ahola
2012-06-06
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*
Add after_destruct and cache the existence of on_construct, on_destruct and ↵
Perttu Ahola
2012-06-05
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after_destruct for quick skipping when a node does not have them
*
place_node, dig_node and punch_node; an in-game tester tool; remove old code
Perttu Ahola
2012-06-05
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*
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵
darkrose
2012-06-03
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empty in minimal game
*
Add can_dig callback
darkrose
2012-06-03
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*
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵
Perttu Ahola
2012-06-03
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values in formspec
*
Reshape inventory menu code
Perttu Ahola
2012-06-03
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Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵
Perttu Ahola
2012-06-03
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a string to aid better inter-object compatibility of code that assumes objects to be players
*
Implement locked chest; add after_place_node and after_dig_node node callbacks
Perttu Ahola
2012-06-03
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minetest.get_craft_result
Perttu Ahola
2012-06-03
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*
NodeMetaRef:{to,from}_table and lua_api.txt additions
Perttu Ahola
2012-06-03
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on_metadata_inventory_{move,offer,take}
Perttu Ahola
2012-06-03
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*
Implement sign using form field protocol
Perttu Ahola
2012-06-03
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Random node metadata things
Perttu Ahola
2012-06-03
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Attempt to begin to implement chests and furnace in Lua (with problems)
Perttu Ahola
2012-06-03
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*
Add node on_construct, on_destruct callbacks and update lua_api.txt
Perttu Ahola
2012-06-03
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*
Add support for putting modpacks directly into mod directories
Perttu Ahola
2012-05-21
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*
Add "Registered definitions of stuff" to doc/lua_api.txt
Perttu Ahola
2012-04-14
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*
Support static_spawnpoint setting
Perttu Ahola
2012-04-09
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*
Improve doc/lua_api.txt and add minetest.get_item_group(name, group)
Perttu Ahola
2012-04-09
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Add minimal documentation about the $world/game/ addition
Perttu Ahola
2012-04-08
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minetest.get_node_group(name, group)
Perttu Ahola
2012-04-08
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EnvRef:find_nodes_in_area(minp, maxp, nodenames)
Perttu Ahola
2012-04-08
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*
Improve doc/lua_api.txt
Perttu Ahola
2012-04-07
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*
PerlinNoise for Lua.
Sergey Gilfanov
2012-04-07
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*
Add EnvRef:find_node_near(pos, radius, nodenames)
Perttu Ahola
2012-04-06
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*
Implement dropped items as LuaEntities; leave the old ones as is for ↵
Perttu Ahola
2012-04-01
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compatibility
*
Remplement and improve /setting in Lua, now called /set
Perttu Ahola
2012-04-01
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