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* Add clouds APIBen Deutsch2017-04-30
* Fix click-digging torches (#5652)you2017-04-28
* Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok2017-04-28
* Allow scripts to get the client protocol version in non-debug builds. (#5649)red-0012017-04-27
* Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' do...Bluebird2017-04-27
* Tiny documentation fix. (#5659)Bluebird2017-04-26
* Player data to Database (#5475)Loïc Blot2017-04-23
* Sneak glitch: Set default to falseparamat2017-04-22
* Add on_flood() callback.Auke Kok2017-04-22
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Light update for map blocksDániel Juhász2017-04-20
* Tools: Fix tool digging speed limitHybrid Dog2017-04-19
* Sneak: Add option for old move codeparamat2017-04-17
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Document that write_json will error on unserializable types. (#5539)raymoo2017-04-08
* First commit for fine pointed (#5485)MarkuBu2017-04-01
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Add functions to strip color information. (#5472)Diego Martínez2017-03-28
* Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)Paramat2017-03-20
* lua_api: Document minetest.features (#5311)SmallJoker2017-03-15
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-04
* Fix the documentation for `minetest.is_yes` (#5276)red-0012017-02-20
* Correct lua_api.txt docs related to meta (#5198)rubenwardy2017-02-10
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-04
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Add multiply texture modifiersapier2017-01-30
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
* Add particle animation, glowsfan52017-01-18
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-05
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
* Add 2D sheet animation for nodessfan52017-01-02
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Various anticheat improvementssfan52016-12-26
* Bump version to 0.4.15sfan52016-12-22
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz2016-12-02