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* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* Server pushing media at runtime (#9961)sfan52020-06-13
* Some vector functions useful for working with rotations (#9572)NetherEran2020-06-09
* Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy2020-06-06
* Add disable_jump check for the player's feetMoNTE482020-05-29
* Add minetest.is_creative_enabledWuzzy2020-05-29
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
* lua_api.txt: Fix minor typo (#9917)ANAND2020-05-24
* Implement spawning particles with node texture appearancesfan52020-05-23
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
* Check for valid base64 before decoding (#9904)Lejo12020-05-22
* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
* Add mapgen settings to world creation dialog (#9254)Wuzzy2020-05-12
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* FormSpec: Add universal style selector `*` (#9718)v-rob2020-05-06
* Expose collided objects in moveresultsfan52020-05-06
* Rename moveresult speed to velocitySmallJoker2020-05-05
* Add 'content_offset' and 'padding' style properties for buttons (#9661)Hugues Ross2020-05-02
* Add a convention about z_index (#9701)Wuzzy2020-05-02
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Allow connection info to be missing from minetest.get_player_information() (#...sfan52020-05-01
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Document which noise APIs add world seed to noiseparams seed (#9693)Paramat2020-04-17
* Add default stack size setting (#8873)SmallJoker2020-04-13
* Add scroll_container formspec element (redo) (#9101)DS2020-04-13
* Play 'player_jump' when player jumps (#9373)Wuzzy2020-04-12
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-11
* Clarify use of minetest.request_insecure_environment() (#9597)rubenwardy2020-04-06
* Add allowed_mapgens option in game.conf. (#9263)Wren Turkal2020-04-06
* Some minor Lua API documentation clarifications (#9461)Wuzzy2020-04-06
* Add warning to set_sky() docs about unstable dawn and night sky colours (#9578)Paramat2020-04-03
* Formspec: Mark `hypertext` and markup language as unstablev-rob2020-03-28
* Improve documentation of minetest.get_node_drops()sfan52020-03-26
* Fix small typos in lua_api.txt (#9546)Dave Chu2020-03-25
* Formspecs: Add starting frame to `animated_image` (#9411)v-rob2020-03-16
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
* Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan2020-02-26
* Documementation: Add advice on lifetime of ObjectRefssfan52020-02-23