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path: root/doc/world_format.txt
Commit message (Collapse)AuthorAge
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
| | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
* Correct world_format.txt specification (#12061)Dennis Jenkins2022-02-12
| | | The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25.
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
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* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
| | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
| | | | "Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use.
* Remove legacy file format documentationrandom-geek2019-10-23
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* Remove legacy flat-file map coderandom-geek2019-10-23
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* Document world format version 28 (private nodemeta) (#8857)DS2019-08-31
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* Document luaentity pitch and roll in world format (#8864)DS2019-08-30
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* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
| | | | * Replace auth.txt with SQLite auth database
* Allow an optional readonly base database (#7544)lhofhansl2018-07-25
| | | | | | * Allow an optional readonly base database * Added basic documentation
* Add documentation for map block format 27 (#5576)Dániel Juhász2017-04-13
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* Fix a mistake in the world format documentationAleksey Vorona2016-03-03
| | | | | | Fixed a minor mistake that made it appear as if the inventory is serialized multiple times - once per each variable. In fact it is serialized once per each node.
* Correct SRP documentationest312015-10-06
| | | | Previous statements were wrong.
* Fix another typo in doc/world_format.txtKahrl2015-09-21
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* Document current node metadata formatest312015-09-18
| | | | | | Document the node metadata changes of the commit (serialisation version >=23): 704782c95b8a4194a9383da55d93f37fd0f7278f "WIP node metadata, node timers"
* Fix "make install" and add underscore to doc file nameest312015-09-14
Fix regression since commit: 915807f8db1f3721ad9ffc00a4863ad940010c45 "Rename doc/mapformat.txt and update doc to match SRP changes" And add an underscore to doc file name to make it more readable.
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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "server.h"
#include <iostream>
#include <queue>
#include <algorithm>
#include "network/connection.h"
#include "network/networkprotocol.h"
#include "network/serveropcodes.h"
#include "ban.h"
#include "environment.h"
#include "map.h"
#include "threading/mutex_auto_lock.h"
#include "constants.h"
#include "voxel.h"
#include "config.h"
#include "version.h"
#include "filesys.h"
#include "mapblock.h"
#include "serverobject.h"
#include "genericobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
#include "scripting_server.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
#include "emerge.h"
#include "mapgen/mapgen.h"
#include "mapgen/mg_biome.h"
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_sao.h"
#include "content/mods.h"
#include "modchannels.h"
#include "serverlist.h"
#include "util/string.h"
#include "rollback.h"
#include "util/serialize.h"
#include "util/thread.h"
#include "defaultsettings.h"
#include "server/mods.h"
#include "util/base64.h"
#include "util/sha1.h"
#include "util/hex.h"
#include "database/database.h"
#include "chatmessage.h"
#include "chat_interface.h"
#include "remoteplayer.h"

class ClientNotFoundException : public BaseException
{
public:
	ClientNotFoundException(const char *s):
		BaseException(s)
	{}
};

class ServerThread : public Thread
{
public:

	ServerThread(Server *server):
		Thread("Server"),
		m_server(server)
	{}

	void *run();

private:
	Server *m_server;
};

void *ServerThread::run()
{
	BEGIN_DEBUG_EXCEPTION_HANDLER

	/*
	 * The real business of the server happens on the ServerThread.
	 * How this works:
	 * AsyncRunStep() runs an actual server step as soon as enough time has
	 * passed (dedicated_server_loop keeps track of that).
	 * Receive() blocks at least(!) 30ms waiting for a packet (so this loop
	 * doesn't busy wait) and will process any remaining packets.
	 */

	m_server->AsyncRunStep(true);

	while (!stopRequested()) {
		try {
			m_server->AsyncRunStep();

			m_server->Receive();

		} catch (con::PeerNotFoundException &e) {
			infostream<<"Server: PeerNotFoundException"<<std::endl;
		} catch (ClientNotFoundException &e) {
		} catch (con::ConnectionBindFailed &e) {
			m_server->setAsyncFatalError(e.what());
		} catch (LuaError &e) {
			m_server->setAsyncFatalError(
					"ServerThread::run Lua: " + std::string(e.what()));
		}
	}

	END_DEBUG_EXCEPTION_HANDLER

	return nullptr;
}

v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
{
	if(pos_exists) *pos_exists = false;
	switch(type){
	case SSP_LOCAL:
		return v3f(0,0,0);
	case SSP_POSITIONAL:
		if(pos_exists) *pos_exists = true;
		return pos;
	case SSP_OBJECT: {
		if(object == 0)
			return v3f(0,0,0);
		ServerActiveObject *sao = env->getActiveObject(object);
		if(!sao)
			return v3f(0,0,0);
		if(pos_exists) *pos_exists = true;
		return sao->getBasePosition(); }
	}
	return v3f(0,0,0);
}

void Server::ShutdownState::reset()
{
	m_timer = 0.0f;
	message.clear();
	should_reconnect = false;
	is_requested = false;
}

void Server::ShutdownState::trigger(float delay, const std::string &msg, bool reconnect)
{
	m_timer = delay;
	message = msg;
	should_reconnect = reconnect;
}

void Server::ShutdownState::tick(float dtime, Server *server)
{
	if (m_timer <= 0.0f)
		return;

	// Timed shutdown
	static const float shutdown_msg_times[] =
	{
		1, 2, 3, 4, 5, 10, 20, 40, 60, 120, 180, 300, 600, 1200, 1800, 3600
	};

	// Automated messages
	if (m_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) {
		for (float t : shutdown_msg_times) {
			// If shutdown timer matches an automessage, shot it
			if (m_timer > t && m_timer - dtime < t) {
				std::wstring periodicMsg = getShutdownTimerMessage();

				infostream << wide_to_utf8(periodicMsg).c_str() << std::endl;
				server->SendChatMessage(PEER_ID_INEXISTENT, periodicMsg);
				break;
			}
		}
	}

	m_timer -= dtime;
	if (m_timer < 0.0f) {
		m_timer = 0.0f;
		is_requested = true;
	}
}

std::wstring Server::ShutdownState::getShutdownTimerMessage() const
{
	std::wstringstream ws;
	ws << L"*** Server shutting down in "
		<< duration_to_string(myround(m_timer)).c_str() << ".";
	return ws.str();
}

/*
	Server
*/

Server::Server(
		const std::string &path_world,
		const SubgameSpec &gamespec,
		bool simple_singleplayer_mode,
		Address bind_addr,
		bool dedicated,
		ChatInterface *iface
	):
	m_bind_addr(bind_addr),
	m_path_world(path_world),
	m_gamespec(gamespec),
	m_simple_singleplayer_mode(simple_singleplayer_mode),
	m_dedicated(dedicated),
	m_async_fatal_error(""),
	m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
			512,
			CONNECTION_TIMEOUT,
			m_bind_addr.isIPv6(),
			this)),
	m_itemdef(createItemDefManager()),
	m_nodedef(createNodeDefManager()),
	m_craftdef(createCraftDefManager()),
	m_thread(new ServerThread(this)),
	m_uptime(0),
	m_clients(m_con),
	m_admin_chat(iface),
	m_modchannel_mgr(new ModChannelMgr())
{
	m_lag = g_settings->getFloat("dedicated_server_step");

	if (m_path_world.empty())
		throw ServerError("Supplied empty world path");

	if (!gamespec.isValid())
		throw ServerError("Supplied invalid gamespec");
}

Server::~Server()
{

	// Send shutdown message
	SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
			L"*** Server shutting down"));

	if (m_env) {
		MutexAutoLock envlock(m_env_mutex);

		infostream << "Server: Saving players" << std::endl;
		m_env->saveLoadedPlayers();

		infostream << "Server: Kicking players" << std::endl;
		std::string kick_msg;
		bool reconnect = false;
		if (isShutdownRequested()) {
			reconnect = m_shutdown_state.should_reconnect;
			kick_msg = m_shutdown_state.message;
		}
		if (kick_msg.empty()) {
			kick_msg = g_settings->get("kick_msg_shutdown");
		}
		m_env->saveLoadedPlayers(true);
		m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
			kick_msg, reconnect);
	}

	actionstream << "Server: Shutting down" << std::endl;

	// Do this before stopping the server in case mapgen callbacks need to access
	// server-controlled resources (like ModStorages). Also do them before
	// shutdown callbacks since they may modify state that is finalized in a
	// callback.
	if (m_emerge)
		m_emerge->stopThreads();

	if (m_env) {
		MutexAutoLock envlock(m_env_mutex);

		// Execute script shutdown hooks
		infostream << "Executing shutdown hooks" << std::endl;
		m_script->on_shutdown();

		infostream << "Server: Saving environment metadata" << std::endl;
		m_env->saveMeta();
	}

	// Stop threads
	if (m_thread) {
		stop();
		delete m_thread;
	}

	// Delete things in the reverse order of creation
	delete m_emerge;
	delete m_env;
	delete m_rollback;
	delete m_banmanager;
	delete m_itemdef;
	delete m_nodedef;
	delete m_craftdef;

	// Deinitialize scripting
	infostream << "Server: Deinitializing scripting" << std::endl;
	delete m_script;

	// Delete detached inventories
	for (auto &detached_inventory : m_detached_inventories) {
		delete detached_inventory.second;
	}

	while (!m_unsent_map_edit_queue.empty()) {
		delete m_unsent_map_edit_queue.front();
		m_unsent_map_edit_queue.pop();
	}
}

void Server::init()
{
	infostream << "Server created for gameid \"" << m_gamespec.id << "\"";
	if (m_simple_singleplayer_mode)
		infostream << " in simple singleplayer mode" << std::endl;
	else
		infostream << std::endl;
	infostream << "- world:  " << m_path_world << std::endl;
	infostream << "- game:   " << m_gamespec.path << std::endl;

	// Create world if it doesn't exist
	if (!loadGameConfAndInitWorld(m_path_world, m_gamespec))
		throw ServerError("Failed to initialize world");

	// Create emerge manager
	m_emerge = new EmergeManager(this);

	// Create ban manager
	std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
	m_banmanager = new BanManager(ban_path);

	m_modmgr = std::unique_ptr<ServerModManager>(new ServerModManager(m_path_world));
	std::vector<ModSpec> unsatisfied_mods = m_modmgr->getUnsatisfiedMods();
	// complain about mods with unsatisfied dependencies
	if (!m_modmgr->isConsistent()) {
		m_modmgr->printUnsatisfiedModsError();
	}

	//lock environment
	MutexAutoLock envlock(m_env_mutex);

	// Create the Map (loads map_meta.txt, overriding configured mapgen params)
	ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge);

	// Initialize scripting
	infostream << "Server: Initializing Lua" << std::endl;

	m_script = new ServerScripting(this);

	m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);

	m_modmgr->loadMods(m_script);

	// Read Textures and calculate sha1 sums
	fillMediaCache();

	// Apply item aliases in the node definition manager
	m_nodedef->updateAliases(m_itemdef);

	// Apply texture overrides from texturepack/override.txt
	std::vector<std::string> paths;
	fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
	fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
	for (const std::string &path : paths)
		m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");

	m_nodedef->setNodeRegistrationStatus(true);

	// Perform pending node name resolutions
	m_nodedef->runNodeResolveCallbacks();

	// unmap node names for connected nodeboxes
	m_nodedef->mapNodeboxConnections();

	// init the recipe hashes to speed up crafting
	m_craftdef->initHashes(this);

	// Initialize Environment
	m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);

	m_clients.setEnv(m_env);

	if (!servermap->settings_mgr.makeMapgenParams())
		FATAL_ERROR("Couldn't create any mapgen type");

	// Initialize mapgens
	m_emerge->initMapgens(servermap->getMapgenParams());

	if (g_settings->getBool("enable_rollback_recording")) {
		// Create rollback manager
		m_rollback = new RollbackManager(m_path_world, this);
	}

	// Give environment reference to scripting api
	m_script->initializeEnvironment(m_env);

	// Register us to receive map edit events
	servermap->addEventReceiver(this);

	m_env->loadMeta();

	m_liquid_transform_every = g_settings->getFloat("liquid_update");
	m_max_chatmessage_length = g_settings->getU16("chat_message_max_size");
	m_csm_restriction_flags = g_settings->getU64("csm_restriction_flags");
	m_csm_restriction_noderange = g_settings->getU32("csm_restriction_noderange");
}

void Server::start()
{
	infostream << "Starting server on " << m_bind_addr.serializeString()
			<< "..." << std::endl;

	// Stop thread if already running
	m_thread->stop();

	// Initialize connection
	m_con->SetTimeoutMs(30);
	m_con->Serve(m_bind_addr);

	// Start thread
	m_thread->start();

	// ASCII art for the win!
	std::cerr
		<< "        .__               __                   __   " << std::endl
		<< "  _____ |__| ____   _____/  |_  ____   _______/  |_ " << std::endl
		<< " /     \\|  |/    \\_/ __ \\   __\\/ __ \\ /  ___/\\   __\\" << std::endl
		<< "|  Y Y  \\  |   |  \\  ___/|  | \\  ___/ \\___ \\  |  |  " << std::endl
		<< "|__|_|  /__|___|  /\\___  >__|  \\___  >____  > |__|  " << std::endl
		<< "      \\/        \\/     \\/          \\/     \\/        " << std::endl;
	actionstream << "World at [" << m_path_world << "]" << std::endl;
	actionstream << "Server for gameid=\"" << m_gamespec.id
			<< "\" listening on " << m_bind_addr.serializeString() << ":"
			<< m_bind_addr.getPort() << "." << std::endl;
}

void Server::stop()
{
	infostream<<"Server: Stopping and waiting threads"<<std::endl;

	// Stop threads (set run=false first so both start stopping)
	m_thread->stop();
	//m_emergethread.setRun(false);
	m_thread->wait();
	//m_emergethread.stop();

	infostream<<"Server: Threads stopped"<<std::endl;
}

void Server::step(float dtime)
{
	// Limit a bit
	if (dtime > 2.0)
		dtime = 2.0;
	{
		MutexAutoLock lock(m_step_dtime_mutex);
		m_step_dtime += dtime;
	}
	// Throw if fatal error occurred in thread
	std::string async_err = m_async_fatal_error.get();
	if (!async_err.empty()) {
		if (!m_simple_singleplayer_mode) {
			m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH,
				g_settings->get("kick_msg_crash"),
				g_settings->getBool("ask_reconnect_on_crash"));
		}
		throw ServerError("AsyncErr: " + async_err);
	}
}

void Server::AsyncRunStep(bool initial_step)
{

	float dtime;
	{
		MutexAutoLock lock1(m_step_dtime_mutex);
		dtime = m_step_dtime;
	}

	{
		// Send blocks to clients
		SendBlocks(dtime);
	}

	if((dtime < 0.001) && !initial_step)
		return;

	ScopeProfiler sp(g_profiler, "Server::AsyncRunStep()", SPT_AVG);

	{
		MutexAutoLock lock1(m_step_dtime_mutex);
		m_step_dtime -= dtime;
	}

	/*
		Update uptime
	*/
	{
		m_uptime.set(m_uptime.get() + dtime);
	}

	handlePeerChanges();

	/*
		Update time of day and overall game time
	*/
	m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));

	/*
		Send to clients at constant intervals
	*/

	m_time_of_day_send_timer -= dtime;
	if(m_time_of_day_send_timer < 0.0) {
		m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
		u16 time = m_env->getTimeOfDay();
		float time_speed = g_settings->getFloat("time_speed");
		SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
	}

	{
		MutexAutoLock lock(m_env_mutex);
		// Figure out and report maximum lag to environment
		float max_lag = m_env->getMaxLagEstimate();
		max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
		if(dtime > max_lag){
			if(dtime > 0.1 && dtime > max_lag * 2.0)
				infostream<<"Server: Maximum lag peaked to "<<dtime
						<<" s"<<std::endl;
			max_lag = dtime;
		}
		m_env->reportMaxLagEstimate(max_lag);
		// Step environment
		m_env->step(dtime);
	}

	static const float map_timer_and_unload_dtime = 2.92;
	if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
	{
		MutexAutoLock lock(m_env_mutex);
		// Run Map's timers and unload unused data
		ScopeProfiler sp(g_profiler, "Server: map timer and unload");
		m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
			g_settings->getFloat("server_unload_unused_data_timeout"),
			U32_MAX);
	}

	/*
		Listen to the admin chat, if available
	*/
	if (m_admin_chat) {
		if (!m_admin_chat->command_queue.empty()) {
			MutexAutoLock lock(m_env_mutex);
			while (!m_admin_chat->command_queue.empty()) {
				ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx();
				handleChatInterfaceEvent(evt);
				delete evt;
			}
		}
		m_admin_chat->outgoing_queue.push_back(
			new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay()));
	}

	/*
		Do background stuff
	*/

	/* Transform liquids */
	m_liquid_transform_timer += dtime;
	if(m_liquid_transform_timer >= m_liquid_transform_every)
	{
		m_liquid_transform_timer -= m_liquid_transform_every;

		MutexAutoLock lock(m_env_mutex);

		ScopeProfiler sp(g_profiler, "Server: liquid transform");

		std::map<v3s16, MapBlock*> modified_blocks;
		m_env->getMap().transformLiquids(modified_blocks, m_env);

		/*
			Set the modified blocks unsent for all the clients
		*/
		if (!modified_blocks.empty()) {
			SetBlocksNotSent(modified_blocks);
		}
	}
	m_clients.step(dtime);

	m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
#if USE_CURL
	// send masterserver announce
	{
		float &counter = m_masterserver_timer;
		if (!isSingleplayer() && (!counter || counter >= 300.0) &&
				g_settings->getBool("server_announce")) {
			ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
						ServerList::AA_START,
					m_bind_addr.getPort(),
					m_clients.getPlayerNames(),
					m_uptime.get(),
					m_env->getGameTime(),
					m_lag,
					m_gamespec.id,
					Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
					m_modmgr->getMods(),
					m_dedicated);
			counter = 0.01;
		}
		counter += dtime;
	}
#endif

	/*
		Check added and deleted active objects
	*/
	{
		//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
		MutexAutoLock envlock(m_env_mutex);

		m_clients.lock();
		const RemoteClientMap &clients = m_clients.getClientList();
		ScopeProfiler sp(g_profiler, "Server: update objects within range");

		for (const auto &client_it : clients) {
			RemoteClient *client = client_it.second;

			if (client->getState() < CS_DefinitionsSent)
				continue;

			// This can happen if the client times out somehow
			if (!m_env->getPlayer(client->peer_id))
				continue;

			PlayerSAO *playersao = getPlayerSAO(client->peer_id);
			if (!playersao)
				continue;

			SendActiveObjectRemoveAdd(client, playersao);
		}
		m_clients.unlock();

		// Save mod storages if modified
		m_mod_storage_save_timer -= dtime;
		if (m_mod_storage_save_timer <= 0.0f) {
			infostream << "Saving registered mod storages." << std::endl;
			m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
			for (std::unordered_map<std::string, ModMetadata *>::const_iterator
				it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
				if (it->second->isModified()) {
					it->second->save(getModStoragePath());
				}
			}
		}
	}

	/*
		Send object messages
	*/
	{
		MutexAutoLock envlock(m_env_mutex);
		ScopeProfiler sp(g_profiler, "Server: send SAO messages");

		// Key = object id
		// Value = data sent by object
		std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;

		// Get active object messages from environment
		for(;;) {
			ActiveObjectMessage aom = m_env->getActiveObjectMessage();
			if (aom.id == 0)
				break;

			std::vector<ActiveObjectMessage>* message_list = nullptr;
			std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
			n = buffered_messages.find(aom.id);
			if (n == buffered_messages.end()) {
				message_list = new std::vector<ActiveObjectMessage>;
				buffered_messages[aom.id] = message_list;
			}
			else {
				message_list = n->second;
			}
			message_list->push_back(aom);
		}

		m_clients.lock();
		const RemoteClientMap &clients = m_clients.getClientList();
		// Route data to every client
		for (const auto &client_it : clients) {
			RemoteClient *client = client_it.second;
			PlayerSAO *player = getPlayerSAO(client->peer_id);
			std::string reliable_data;
			std::string unreliable_data;
			// Go through all objects in message buffer
			for (const auto &buffered_message : buffered_messages) {
				// If object does not exist or is not known by client, skip it
				u16 id = buffered_message.first;
				ServerActiveObject *sao = m_env->getActiveObject(id);
				if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
					continue;

				// Get message list of object
				std::vector<ActiveObjectMessage>* list = buffered_message.second;
				// Go through every message
				for (const ActiveObjectMessage &aom : *list) {
					// Send position updates to players who do not see the attachment
					if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
						if (sao->getId() == player->getId())
							continue;

						// Do not send position updates for attached players
						// as long the parent is known to the client
						ServerActiveObject *parent = sao->getParent();
						if (parent && client->m_known_objects.find(parent->getId()) !=
								client->m_known_objects.end())
							continue;
					}
					// Compose the full new data with header
					std::string new_data;
					// Add object id
					char buf[2];
					writeU16((u8*)&buf[0], aom.id);
					new_data.append(buf, 2);
					// Add data
					new_data += serializeString(aom.datastring);
					// Add data to buffer
					if (aom.reliable)
						reliable_data += new_data;
					else
						unreliable_data += new_data;
				}
			}
			/*
				reliable_data and unreliable_data are now ready.
				Send them.
			*/
			if (!reliable_data.empty()) {
				SendActiveObjectMessages(client->peer_id, reliable_data);
			}

			if (!unreliable_data.empty()) {
				SendActiveObjectMessages(client->peer_id, unreliable_data, false);
			}
		}
		m_clients.unlock();

		// Clear buffered_messages
		for (auto &buffered_message : buffered_messages) {
			delete buffered_message.second;
		}
	}

	/*
		Send queued-for-sending map edit events.
	*/
	{
		// We will be accessing the environment
		MutexAutoLock lock(m_env_mutex);

		// Don't send too many at a time
		//u32 count = 0;

		// Single change sending is disabled if queue size is not small
		bool disable_single_change_sending = false;
		if(m_unsent_map_edit_queue.size() >= 4)
			disable_single_change_sending = true;

		int event_count = m_unsent_map_edit_queue.size();

		// We'll log the amount of each
		Profiler prof;

		std::list<v3s16> node_meta_updates;

		while (!m_unsent_map_edit_queue.empty()) {
			MapEditEvent* event = m_unsent_map_edit_queue.front();
			m_unsent_map_edit_queue.pop();

			// Players far away from the change are stored here.
			// Instead of sending the changes, MapBlocks are set not sent
			// for them.
			std::unordered_set<u16> far_players;

			switch (event->type) {
			case MEET_ADDNODE:
			case MEET_SWAPNODE:
				prof.add("MEET_ADDNODE", 1);
				sendAddNode(event->p, event->n, &far_players,
						disable_single_change_sending ? 5 : 30,
						event->type == MEET_ADDNODE);
				break;
			case MEET_REMOVENODE:
				prof.add("MEET_REMOVENODE", 1);
				sendRemoveNode(event->p, &far_players,
						disable_single_change_sending ? 5 : 30);
				break;
			case MEET_BLOCK_NODE_METADATA_CHANGED: {
				verbosestream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
				prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
				if (!event->is_private_change) {
					// Don't send the change yet. Collect them to eliminate dupes.
					node_meta_updates.remove(event->p);
					node_meta_updates.push_back(event->p);
				}

				if (MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(
						getNodeBlockPos(event->p))) {
					block->raiseModified(MOD_STATE_WRITE_NEEDED,
						MOD_REASON_REPORT_META_CHANGE);
				}
				break;
			}
			case MEET_OTHER:
				infostream << "Server: MEET_OTHER" << std::endl;
				prof.add("MEET_OTHER", 1);
				for (const v3s16 &modified_block : event->modified_blocks) {
					m_clients.markBlockposAsNotSent(modified_block);
				}
				break;
			default:
				prof.add("unknown", 1);
				warningstream << "Server: Unknown MapEditEvent "
						<< ((u32)event->type) << std::endl;
				break;
			}

			/*
				Set blocks not sent to far players
			*/
			if (!far_players.empty()) {
				// Convert list format to that wanted by SetBlocksNotSent
				std::map<v3s16, MapBlock*> modified_blocks2;
				for (const v3s16 &modified_block : event->modified_blocks) {
					modified_blocks2[modified_block] =
							m_env->getMap().getBlockNoCreateNoEx(modified_block);
				}

				// Set blocks not sent
				for (const u16 far_player : far_players) {
					if (RemoteClient *client = getClient(far_player))
						client->SetBlocksNotSent(modified_blocks2);
				}
			}

			delete event;
		}

		if (event_count >= 5) {
			infostream << "Server: MapEditEvents:" << std::endl;
			prof.print(infostream);
		} else if (event_count != 0) {
			verbosestream << "Server: MapEditEvents:" << std::endl;
			prof.print(verbosestream);
		}

		// Send all metadata updates
		if (node_meta_updates.size())
			sendMetadataChanged(node_meta_updates);
	}

	/*
		Trigger emergethread (it somehow gets to a non-triggered but
		bysy state sometimes)
	*/
	{
		float &counter = m_emergethread_trigger_timer;
		counter += dtime;
		if (counter >= 2.0) {
			counter = 0.0;

			m_emerge->startThreads();
		}
	}

	// Save map, players and auth stuff
	{
		float &counter = m_savemap_timer;
		counter += dtime;
		static thread_local const float save_interval =
			g_settings->getFloat("server_map_save_interval");
		if (counter >= save_interval) {
			counter = 0.0;
			MutexAutoLock lock(m_env_mutex);

			ScopeProfiler sp(g_profiler, "Server: map saving (sum)");

			// Save ban file
			if (m_banmanager->isModified()) {
				m_banmanager->save();
			}

			// Save changed parts of map
			m_env->getMap().save(MOD_STATE_WRITE_NEEDED);

			// Save players
			m_env->saveLoadedPlayers();

			// Save environment metadata
			m_env->saveMeta();
		}
	}

	m_shutdown_state.tick(dtime, this);
}

void Server::Receive()
{
	NetworkPacket pkt;
	session_t peer_id;
	bool first = true;
	for (;;) {
		pkt.clear();
		peer_id = 0;
		try {
			/*
				In the first iteration *wait* for a packet, afterwards process
				all packets that are immediately available (no waiting).
			*/
			if (first) {
				m_con->Receive(&pkt);
				first = false;
			} else {
				if (!m_con->TryReceive(&pkt))
					return;
			}

			peer_id = pkt.getPeerId();
			ProcessData(&pkt);
		} catch (const con::InvalidIncomingDataException &e) {
			infostream << "Server::Receive(): InvalidIncomingDataException: what()="
					<< e.what() << std::endl;
		} catch (const SerializationError &e) {
			infostream << "Server::Receive(): SerializationError: what()="
					<< e.what() << std::endl;
		} catch (const ClientStateError &e) {
			errorstream << "ProcessData: peer=" << peer_id << " what()="
					 << e.what() << std::endl;
			DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect."
					L"Try reconnecting or updating your client");
		} catch (const con::PeerNotFoundException &e) {
			// Do nothing
		} catch (const con::NoIncomingDataException &e) {
			return;
		}
	}
}

PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
{
	std::string playername;
	PlayerSAO *playersao = NULL;
	m_clients.lock();
	try {
		RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
		if (client) {
			playername = client->getName();
			playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version);
		}
	} catch (std::exception &e) {
		m_clients.unlock();
		throw;
	}
	m_clients.unlock();

	RemotePlayer *player = m_env->getPlayer(playername.c_str());

	// If failed, cancel
	if (!playersao || !player) {
		if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
			actionstream << "Server: Failed to emerge player \"" << playername
					<< "\" (player allocated to an another client)" << std::endl;
			DenyAccess_Legacy(peer_id, L"Another client is connected with this "
					L"name. If your client closed unexpectedly, try again in "
					L"a minute.");
		} else {
			errorstream << "Server: " << playername << ": Failed to emerge player"
					<< std::endl;
			DenyAccess_Legacy(peer_id, L"Could not allocate player.");
		}
		return NULL;
	}

	/*
		Send complete position information
	*/
	SendMovePlayer(peer_id);

	// Send privileges
	SendPlayerPrivileges(peer_id);

	// Send inventory formspec
	SendPlayerInventoryFormspec(peer_id);

	// Send inventory
	SendInventory(playersao, false);

	// Send HP or death screen
	if (playersao->isDead())
		SendDeathscreen(peer_id, false, v3f(0,0,0));
	else
		SendPlayerHPOrDie(playersao,
				PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));

	// Send Breath
	SendPlayerBreath(playersao);

	Address addr = getPeerAddress(player->getPeerId());
	std::string ip_str = addr.serializeString();
	actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
	/*
		Print out action
	*/
	{
		const std::vector<std::string> &names = m_clients.getPlayerNames();

		actionstream << player->getName() << " joins game. List of players: ";

		for (const std::string &name : names) {
			actionstream << name << " ";
		}

		actionstream << player->getName() <<std::endl;
	}
	return playersao;
}

inline void Server::handleCommand(NetworkPacket *pkt)
{
	const ToServerCommandHandler &opHandle = toServerCommandTable[pkt->getCommand()];
	(this->*opHandle.handler)(pkt);
}

void Server::ProcessData(NetworkPacket *pkt)
{
	// Environment is locked first.
	MutexAutoLock envlock(m_env_mutex);

	ScopeProfiler sp(g_profiler, "Server: Process network packet (sum)");
	u32 peer_id = pkt->getPeerId();

	try {
		Address address = getPeerAddress(peer_id);
		std::string addr_s = address.serializeString();

		if(m_banmanager->isIpBanned(addr_s)) {
			std::string ban_name = m_banmanager->getBanName(addr_s);
			infostream << "Server: A banned client tried to connect from "
					<< addr_s << "; banned name was "
					<< ban_name << std::endl;
			// This actually doesn't seem to transfer to the client
			DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was "
					+ utf8_to_wide(ban_name));
			return;
		}
	}
	catch(con::PeerNotFoundException &e) {
		/*
		 * no peer for this packet found
		 * most common reason is peer timeout, e.g. peer didn't
		 * respond for some time, your server was overloaded or
		 * things like that.
		 */
		infostream << "Server::ProcessData(): Canceling: peer "
				<< peer_id << " not found" << std::endl;
		return;
	}

	try {
		ToServerCommand command = (ToServerCommand) pkt->getCommand();

		// Command must be handled into ToServerCommandHandler
		if (command >= TOSERVER_NUM_MSG_TYPES) {
			infostream << "Server: Ignoring unknown command "
					 << command << std::endl;
			return;
		}

		if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
			handleCommand(pkt);
			return;
		}

		u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;

		if(peer_ser_ver == SER_FMT_VER_INVALID) {
			errorstream << "Server::ProcessData(): Cancelling: Peer"
					" serialization format invalid or not initialized."
					" Skipping incoming command=" << command << std::endl;
			return;
		}

		/* Handle commands related to client startup */
		if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
			handleCommand(pkt);
			return;
		}

		if (m_clients.getClientState(peer_id) < CS_Active) {
			if (command == TOSERVER_PLAYERPOS) return;

			errorstream << "Got packet command: " << command << " for peer id "
					<< peer_id << " but client isn't active yet. Dropping packet "
					<< std::endl;
			return;
		}

		handleCommand(pkt);
	} catch (SendFailedException &e) {
		errorstream << "Server::ProcessData(): SendFailedException: "
				<< "what=" << e.what()
				<< std::endl;
	} catch (PacketError &e) {
		actionstream << "Server::ProcessData(): PacketError: "
				<< "what=" << e.what()
				<< std::endl;
	}
}

void Server::setTimeOfDay(u32 time)
{
	m_env->setTimeOfDay(time);
	m_time_of_day_send_timer = 0;
}

void Server::onMapEditEvent(const MapEditEvent &event)
{
	if (m_ignore_map_edit_events_area.contains(event.getArea()))
		return;

	m_unsent_map_edit_queue.push(new MapEditEvent(event));
}

Inventory* Server::getInventory(const InventoryLocation &loc)
{
	switch (loc.type) {
	case InventoryLocation::UNDEFINED:
	case InventoryLocation::CURRENT_PLAYER:
		break;
	case InventoryLocation::PLAYER:
	{
		RemotePlayer *player = m_env->getPlayer(loc.name.c_str());
		if(!player)
			return NULL;
		PlayerSAO *playersao = player->getPlayerSAO();
		if(!playersao)
			return NULL;
		return playersao->getInventory();
	}
		break;
	case InventoryLocation::NODEMETA:
	{
		NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
		if(!meta)
			return NULL;
		return meta->getInventory();
	}
		break;
	case InventoryLocation::DETACHED:
	{
		if(m_detached_inventories.count(loc.name) == 0)
			return NULL;
		return m_detached_inventories[loc.name];
	}
		break;
	default:
		sanity_check(false); // abort
		break;
	}
	return NULL;
}

void Server::setInventoryModified(const InventoryLocation &loc)
{
	switch(loc.type){
	case InventoryLocation::UNDEFINED:
		break;
	case InventoryLocation::PLAYER:
	{

		RemotePlayer *player = m_env->getPlayer(loc.name.c_str());

		if (!player)
			return;

		player->setModified(true);
		player->inventory.setModified(true);
		// Updates are sent in ServerEnvironment::step()
	}
		break;
	case InventoryLocation::NODEMETA:
	{
		MapEditEvent event;
		event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
		event.p = loc.p;
		m_env->getMap().dispatchEvent(event);
	}
		break;
	case InventoryLocation::DETACHED:
	{
		// Updates are sent in ServerEnvironment::step()
	}
		break;
	default:
		sanity_check(false); // abort
		break;
	}
}

void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
{
	std::vector<session_t> clients = m_clients.getClientIDs();
	m_clients.lock();
	// Set the modified blocks unsent for all the clients
	for (const session_t client_id : clients) {
			if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
				client->SetBlocksNotSent(block);
	}
	m_clients.unlock();
}

void Server::peerAdded(con::Peer *peer)
{
	verbosestream<<"Server::peerAdded(): peer->id="
			<<peer->id<<std::endl;

	m_peer_change_queue.push(con::PeerChange(con::PEER_ADDED, peer->id, false));
}

void Server::deletingPeer(con::Peer *peer, bool timeout)
{
	verbosestream<<"Server::deletingPeer(): peer->id="
			<<peer->id<<", timeout="<<timeout<<std::endl;

	m_clients.event(peer->id, CSE_Disconnect);
	m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout));
}

bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval)
{
	*retval = m_con->getPeerStat(peer_id,type);
	return *retval != -1;
}

bool Server::getClientInfo(
		session_t    peer_id,
		ClientState* state,
		u32*         uptime,
		u8*          ser_vers,
		u16*         prot_vers,
		u8*          major,
		u8*          minor,
		u8*          patch,
		std::string* vers_string
	)
{
	*state = m_clients.getClientState(peer_id);
	m_clients.lock();
	RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);

	if (!client) {
		m_clients.unlock();
		return false;
	}

	*uptime = client->uptime();
	*ser_vers = client->serialization_version;
	*prot_vers = client->net_proto_version;

	*major = client->getMajor();
	*minor = client->getMinor();
	*patch = client->getPatch();
	*vers_string = client->getFull();

	m_clients.unlock();

	return true;
}

void Server::handlePeerChanges()
{
	while(!m_peer_change_queue.empty())
	{
		con::PeerChange c = m_peer_change_queue.front();
		m_peer_change_queue.pop();

		verbosestream<<"Server: Handling peer change: "
				<<"id="<<c.peer_id<<", timeout="<<c.timeout
				<<std::endl;

		switch(c.type)
		{
		case con::PEER_ADDED:
			m_clients.CreateClient(c.peer_id);
			break;

		case con::PEER_REMOVED:
			DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
			break;

		default:
			FATAL_ERROR("Invalid peer change event received!");
			break;
		}
	}
}

void Server::printToConsoleOnly(const std::string &text)
{
	if (m_admin_chat) {
		m_admin_chat->outgoing_queue.push_back(
			new ChatEventChat("", utf8_to_wide(text)));
	} else {
		std::cout << text << std::endl;
	}
}

void Server::Send(NetworkPacket *pkt)
{
	Send(pkt->getPeerId(), pkt);
}

void Server::Send(session_t peer_id, NetworkPacket *pkt)
{
	m_clients.send(peer_id,
		clientCommandFactoryTable[pkt->getCommand()].channel,
		pkt,
		clientCommandFactoryTable[pkt->getCommand()].reliable);
}

void Server::SendMovement(session_t peer_id)
{
	std::ostringstream os(std::ios_base::binary);

	NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);

	pkt << g_settings->getFloat("movement_acceleration_default");
	pkt << g_settings->getFloat("movement_acceleration_air");
	pkt << g_settings->getFloat("movement_acceleration_fast");
	pkt << g_settings->getFloat("movement_speed_walk");
	pkt << g_settings->getFloat("movement_speed_crouch");
	pkt << g_settings->getFloat("movement_speed_fast");
	pkt << g_settings->getFloat("movement_speed_climb");
	pkt << g_settings->getFloat("movement_speed_jump");
	pkt << g_settings->getFloat("movement_liquid_fluidity");
	pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
	pkt << g_settings->getFloat("movement_liquid_sink");
	pkt << g_settings->getFloat("movement_gravity");

	Send(&pkt);
}

void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
{
	if (playersao->isImmortal())
		return;

	session_t peer_id = playersao->getPeerID();
	bool is_alive = playersao->getHP() > 0;

	if (is_alive)
		SendPlayerHP(peer_id);
	else
		DiePlayer(peer_id, reason);
}

void Server::SendHP(session_t peer_id, u16 hp)
{
	NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
	pkt << hp;
	Send(&pkt);
}

void Server::SendBreath(session_t peer_id, u16 breath)
{
	NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id);
	pkt << (u16) breath;
	Send(&pkt);
}

void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason,
		const std::string &custom_reason, bool reconnect)
{
	assert(reason < SERVER_ACCESSDENIED_MAX);

	NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id);
	pkt << (u8)reason;
	if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING)
		pkt << custom_reason;
	else if (reason == SERVER_ACCESSDENIED_SHUTDOWN ||
			reason == SERVER_ACCESSDENIED_CRASH)
		pkt << custom_reason << (u8)reconnect;
	Send(&pkt);
}

void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason)
{
	NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id);
	pkt << reason;
	Send(&pkt);
}

void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target,
		v3f camera_point_target)
{
	NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
	pkt << set_camera_point_target << camera_point_target;
	Send(&pkt);
}

void Server::SendItemDef(session_t peer_id,
		IItemDefManager *itemdef, u16 protocol_version)
{
	NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id);

	/*
		u16 command
		u32 length of the next item
		zlib-compressed serialized ItemDefManager
	*/
	std::ostringstream tmp_os(std::ios::binary);
	itemdef->serialize(tmp_os, protocol_version);
	std::ostringstream tmp_os2(std::ios::binary);
	compressZlib(tmp_os.str(), tmp_os2);
	pkt.putLongString(tmp_os2.str());

	// Make data buffer
	verbosestream << "Server: Sending item definitions to id(" << peer_id
			<< "): size=" << pkt.getSize() << std::endl;

	Send(&pkt);
}

void Server::SendNodeDef(session_t peer_id,
	const NodeDefManager *nodedef, u16 protocol_version)
{
	NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id);

	/*
		u16 command
		u32 length of the next item
		zlib-compressed serialized NodeDefManager
	*/
	std::ostringstream tmp_os(std::ios::binary);
	nodedef->serialize(tmp_os, protocol_version);
	std::ostringstream tmp_os2(std::ios::binary);
	compressZlib(tmp_os.str(), tmp_os2);

	pkt.putLongString(tmp_os2.str());

	// Make data buffer
	verbosestream << "Server: Sending node definitions to id(" << peer_id
			<< "): size=" << pkt.getSize() << std::endl;

	Send(&pkt);
}

/*
	Non-static send methods
*/

void Server::SendInventory(PlayerSAO *sao, bool incremental)
{
	RemotePlayer *player = sao->getPlayer();

	// Do not send new format to old clients
	incremental &= player->protocol_version >= 38;

	UpdateCrafting(player);

	/*
		Serialize it
	*/

	NetworkPacket pkt(TOCLIENT_INVENTORY, 0, sao->getPeerID());

	std::ostringstream os(std::ios::binary);
	sao->getInventory()->serialize(os, incremental);
	sao->getInventory()->setModified(false);
	player->setModified(true);

	const std::string &s = os.str();
	pkt.putRawString(s.c_str(), s.size());
	Send(&pkt);
}

void Server::SendChatMessage(session_t peer_id, const ChatMessage &message)
{
	NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
	u8 version = 1;
	u8 type = message.type;
	pkt << version << type << std::wstring(L"") << message.message << (u64)message.timestamp;

	if (peer_id != PEER_ID_INEXISTENT) {
		RemotePlayer *player = m_env->getPlayer(peer_id);
		if (!player)
			return;

		Send(&pkt);
	} else {
		m_clients.sendToAll(&pkt);
	}
}

void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec,
	const std::string &formname)
{
	NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0, peer_id);
	if (formspec.empty()){
		//the client should close the formspec
		//but make sure there wasn't another one open in meantime
		const auto it = m_formspec_state_data.find(peer_id);
		if (it != m_formspec_state_data.end() && it->second == formname) {
			m_formspec_state_data.erase(peer_id);
		}
		pkt.putLongString("");
	} else {
		m_formspec_state_data[peer_id] = formname;
		pkt.putLongString(formspec);
	}
	pkt << formname;

	Send(&pkt);
}

// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
				v3f pos, v3f velocity, v3f acceleration,
				float expirationtime, float size, bool collisiondetection,
				bool collision_removal, bool object_collision,
				bool vertical, const std::string &texture,
				const struct TileAnimationParams &animation, u8 glow)
{
	static thread_local const float radius =
			g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;

	if (peer_id == PEER_ID_INEXISTENT) {
		std::vector<session_t> clients = m_clients.getClientIDs();

		for (const session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);
			if (!player)
				continue;

			PlayerSAO *sao = player->getPlayerSAO();
			if (!sao)
				continue;

			// Do not send to distant clients
			if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius)
				continue;

			SendSpawnParticle(client_id, player->protocol_version,
					pos, velocity, acceleration,
					expirationtime, size, collisiondetection, collision_removal,
					object_collision, vertical, texture, animation, glow);
		}
		return;
	}

	NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);

	pkt << pos << velocity << acceleration << expirationtime
			<< size << collisiondetection;
	pkt.putLongString(texture);
	pkt << vertical;
	pkt << collision_removal;
	// This is horrible but required (why are there two ways to serialize pkts?)
	std::ostringstream os(std::ios_base::binary);
	animation.serialize(os, protocol_version);
	pkt.putRawString(os.str());
	pkt << glow;
	pkt << object_collision;

	Send(&pkt);
}

// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
	u16 amount, float spawntime, v3f minpos, v3f maxpos,
	v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
	float minsize, float maxsize, bool collisiondetection, bool collision_removal,
	bool object_collision, u16 attached_id, bool vertical, const std::string &texture, u32 id,
	const struct TileAnimationParams &animation, u8 glow)
{
	if (peer_id == PEER_ID_INEXISTENT) {
		// This sucks and should be replaced:
		std::vector<session_t> clients = m_clients.getClientIDs();
		for (const session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);
			if (!player)
				continue;
			SendAddParticleSpawner(client_id, player->protocol_version,
					amount, spawntime, minpos, maxpos,
					minvel, maxvel, minacc, maxacc, minexptime, maxexptime,
					minsize, maxsize, collisiondetection, collision_removal,
					object_collision, attached_id, vertical, texture, id,
					animation, glow);
		}
		return;
	}

	NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);

	pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
			<< minacc << maxacc << minexptime << maxexptime << minsize
			<< maxsize << collisiondetection;

	pkt.putLongString(texture);

	pkt << id << vertical;
	pkt << collision_removal;
	pkt << attached_id;
	// This is horrible but required
	std::ostringstream os(std::ios_base::binary);
	animation.serialize(os, protocol_version);
	pkt.putRawString(os.str());
	pkt << glow;
	pkt << object_collision;

	Send(&pkt);
}

void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id)
{
	NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id);

	// Ugly error in this packet
	pkt << id;

	if (peer_id != PEER_ID_INEXISTENT)
		Send(&pkt);
	else
		m_clients.sendToAll(&pkt);

}

void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form)
{
	NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id);

	pkt << id << (u8) form->type << form->pos << form->name << form->scale
			<< form->text << form->number << form->item << form->dir
			<< form->align << form->offset << form->world_pos << form->size
			<< form->z_index;

	Send(&pkt);
}

void Server::SendHUDRemove(session_t peer_id, u32 id)
{
	NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id);
	pkt << id;
	Send(&pkt);
}

void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value)
{
	NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id);
	pkt << id << (u8) stat;

	switch (stat) {
		case HUD_STAT_POS:
		case HUD_STAT_SCALE:
		case HUD_STAT_ALIGN:
		case HUD_STAT_OFFSET:
			pkt << *(v2f *) value;
			break;
		case HUD_STAT_NAME:
		case HUD_STAT_TEXT:
			pkt << *(std::string *) value;
			break;
		case HUD_STAT_WORLD_POS:
			pkt << *(v3f *) value;
			break;
		case HUD_STAT_SIZE:
			pkt << *(v2s32 *) value;
			break;
		case HUD_STAT_NUMBER:
		case HUD_STAT_ITEM:
		case HUD_STAT_DIR:
		default:
			pkt << *(u32 *) value;
			break;
	}

	Send(&pkt);
}

void Server::SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask)
{
	NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);

	flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);

	pkt << flags << mask;

	Send(&pkt);
}

void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &value)
{
	NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
	pkt << param << value;
	Send(&pkt);
}

void Server::SendSetSky(session_t peer_id, const video::SColor &bgcolor,
		const std::string &type, const std::vector<std::string> &params,
		bool &clouds)
{
	NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
	pkt << bgcolor << type << (u16) params.size();

	for (const std::string &param : params)
		pkt << param;

	pkt << clouds;

	Send(&pkt);
}

void Server::SendCloudParams(session_t peer_id, const CloudParams &params)
{
	NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
	pkt << params.density << params.color_bright << params.color_ambient
			<< params.height << params.thickness << params.speed;
	Send(&pkt);
}

void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override,
		float ratio)
{
	NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
			1 + 2, peer_id);

	pkt << do_override << (u16) (ratio * 65535);

	Send(&pkt);
}

void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed)
{
	NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id);
	pkt << time << time_speed;

	if (peer_id == PEER_ID_INEXISTENT) {
		m_clients.sendToAll(&pkt);
	}
	else {
		Send(&pkt);
	}
}

void Server::SendPlayerHP(session_t peer_id)
{
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	assert(playersao);

	SendHP(peer_id, playersao->getHP());
	m_script->player_event(playersao,"health_changed");

	// Send to other clients
	std::string str = gob_cmd_punched(playersao->getHP());
	ActiveObjectMessage aom(playersao->getId(), true, str);
	playersao->m_messages_out.push(aom);
}

void Server::SendPlayerBreath(PlayerSAO *sao)
{
	assert(sao);

	m_script->player_event(sao, "breath_changed");
	SendBreath(sao->getPeerID(), sao->getBreath());
}

void Server::SendMovePlayer(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	PlayerSAO *sao = player->getPlayerSAO();
	assert(sao);

	NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
	pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;

	{
		v3f pos = sao->getBasePosition();
		verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
				<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
				<< " pitch=" << sao->getLookPitch()
				<< " yaw=" << sao->getRotation().Y
				<< std::endl;
	}

	Send(&pkt);
}

void Server::SendPlayerFov(session_t peer_id)
{
	NetworkPacket pkt(TOCLIENT_FOV, 4 + 1, peer_id);

	PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov();
	pkt << fov_spec.fov << fov_spec.is_multiplier;

	Send(&pkt);
}

void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
		f32 animation_speed)
{
	NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
		peer_id);

	pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
			<< animation_frames[3] << animation_speed;

	Send(&pkt);
}

void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third)
{
	NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id);
	pkt << first << third;
	Send(&pkt);
}

void Server::SendPlayerPrivileges(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	if(player->getPeerId() == PEER_ID_INEXISTENT)
		return;

	std::set<std::string> privs;
	m_script->getAuth(player->getName(), NULL, &privs);

	NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id);
	pkt << (u16) privs.size();

	for (const std::string &priv : privs) {
		pkt << priv;
	}

	Send(&pkt);
}

void Server::SendPlayerInventoryFormspec(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	if (player->getPeerId() == PEER_ID_INEXISTENT)
		return;

	NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
	pkt.putLongString(player->inventory_formspec);

	Send(&pkt);
}

void Server::SendPlayerFormspecPrepend(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	assert(player);
	if (player->getPeerId() == PEER_ID_INEXISTENT)
		return;

	NetworkPacket pkt(TOCLIENT_FORMSPEC_PREPEND, 0, peer_id);
	pkt << player->formspec_prepend;
	Send(&pkt);
}

void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao)
{
	// Radius inside which objects are active
	static thread_local const s16 radius =
		g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;

	// Radius inside which players are active
	static thread_local const bool is_transfer_limited =
		g_settings->exists("unlimited_player_transfer_distance") &&
		!g_settings->getBool("unlimited_player_transfer_distance");

	static thread_local const s16 player_transfer_dist =
		g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;

	s16 player_radius = player_transfer_dist == 0 && is_transfer_limited ?
		radius : player_transfer_dist;

	s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
	if (my_radius <= 0)
		my_radius = radius;

	std::queue<u16> removed_objects, added_objects;
	m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
		client->m_known_objects, removed_objects);
	m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
		client->m_known_objects, added_objects);

	int removed_count = removed_objects.size();
	int added_count   = added_objects.size();

	if (removed_objects.empty() && added_objects.empty())
		return;

	char buf[4];
	std::string data;

	// Handle removed objects
	writeU16((u8*)buf, removed_objects.size());
	data.append(buf, 2);
	while (!removed_objects.empty()) {
		// Get object
		u16 id = removed_objects.front();
		ServerActiveObject* obj = m_env->getActiveObject(id);

		// Add to data buffer for sending
		writeU16((u8*)buf, id);
		data.append(buf, 2);

		// Remove from known objects
		client->m_known_objects.erase(id);

		if (obj && obj->m_known_by_count > 0)
			obj->m_known_by_count--;

		removed_objects.pop();
	}

	// Handle added objects
	writeU16((u8*)buf, added_objects.size());
	data.append(buf, 2);
	while (!added_objects.empty()) {
		// Get object
		u16 id = added_objects.front();
		ServerActiveObject *obj = m_env->getActiveObject(id);
		added_objects.pop();

		if (!obj) {
			warningstream << FUNCTION_NAME << ": NULL object id="
				<< (int)id << std::endl;
			continue;
		}

		// Get object type
		u8 type = obj->getSendType();

		// Add to data buffer for sending
		writeU16((u8*)buf, id);
		data.append(buf, 2);
		writeU8((u8*)buf, type);
		data.append(buf, 1);

		data.append(serializeLongString(
			obj->getClientInitializationData(client->net_proto_version)));

		// Add to known objects
		client->m_known_objects.insert(id);

		obj->m_known_by_count++;
	}

	NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
	pkt.putRawString(data.c_str(), data.size());
	Send(&pkt);

	verbosestream << "Server::SendActiveObjectRemoveAdd: "
		<< removed_count << " removed, " << added_count << " added, "
		<< "packet size is " << pkt.getSize() << std::endl;
}

void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
		bool reliable)
{
	NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
			datas.size(), peer_id);

	pkt.putRawString(datas.c_str(), datas.size());

	m_clients.send(pkt.getPeerId(),
			reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1,
			&pkt, reliable);
}

void Server::SendCSMRestrictionFlags(session_t peer_id)
{
	NetworkPacket pkt(TOCLIENT_CSM_RESTRICTION_FLAGS,
		sizeof(m_csm_restriction_flags) + sizeof(m_csm_restriction_noderange), peer_id);
	pkt << m_csm_restriction_flags << m_csm_restriction_noderange;
	Send(&pkt);
}

void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
{
	NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id);
	pkt << added_vel;
	Send(&pkt);
}

inline s32 Server::nextSoundId()
{
	s32 ret = m_next_sound_id;
	if (m_next_sound_id == INT32_MAX)
		m_next_sound_id = 0; // signed overflow is undefined
	else
		m_next_sound_id++;
	return ret;
}

s32 Server::playSound(const SimpleSoundSpec &spec,
		const ServerSoundParams &params, bool ephemeral)
{
	// Find out initial position of sound
	bool pos_exists = false;
	v3f pos = params.getPos(m_env, &pos_exists);
	// If position is not found while it should be, cancel sound
	if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
		return -1;

	// Filter destination clients
	std::vector<session_t> dst_clients;
	if (!params.to_player.empty()) {
		RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
		if(!player){
			infostream<<"Server::playSound: Player \""<<params.to_player
					<<"\" not found"<<std::endl;
			return -1;
		}
		if (player->getPeerId() == PEER_ID_INEXISTENT) {
			infostream<<"Server::playSound: Player \""<<params.to_player
					<<"\" not connected"<<std::endl;
			return -1;
		}
		dst_clients.push_back(player->getPeerId());
	} else {
		std::vector<session_t> clients = m_clients.getClientIDs();

		for (const session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);
			if (!player)
				continue;
			if (!params.exclude_player.empty() &&
					params.exclude_player == player->getName())
				continue;

			PlayerSAO *sao = player->getPlayerSAO();
			if (!sao)
				continue;

			if (pos_exists) {
				if(sao->getBasePosition().getDistanceFrom(pos) >
						params.max_hear_distance)
					continue;
			}
			dst_clients.push_back(client_id);
		}
	}

	if(dst_clients.empty())
		return -1;

	// Create the sound
	s32 id;
	ServerPlayingSound *psound = nullptr;
	if (ephemeral) {
		id = -1; // old clients will still use this, so pick a reserved ID
	} else {
		id = nextSoundId();
		// The sound will exist as a reference in m_playing_sounds
		m_playing_sounds[id] = ServerPlayingSound();
		psound = &m_playing_sounds[id];
		psound->params = params;
		psound->spec = spec;
	}

	float gain = params.gain * spec.gain;
	NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
	pkt << id << spec.name << gain
			<< (u8) params.type << pos << params.object
			<< params.loop << params.fade << params.pitch
			<< ephemeral;

	bool as_reliable = !ephemeral;

	for (const u16 dst_client : dst_clients) {
		if (psound)
			psound->clients.insert(dst_client);
		m_clients.send(dst_client, 0, &pkt, as_reliable);
	}
	return id;
}
void Server::stopSound(s32 handle)
{
	// Get sound reference
	std::unordered_map<s32, ServerPlayingSound>::iterator i =
		m_playing_sounds.find(handle);
	if (i == m_playing_sounds.end())
		return;
	ServerPlayingSound &psound = i->second;

	NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
	pkt << handle;

	for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
			si != psound.clients.end(); ++si) {
		// Send as reliable
		m_clients.send(*si, 0, &pkt, true);
	}
	// Remove sound reference
	m_playing_sounds.erase(i);
}

void Server::fadeSound(s32 handle, float step, float gain)
{
	// Get sound reference
	std::unordered_map<s32, ServerPlayingSound>::iterator i =
		m_playing_sounds.find(handle);
	if (i == m_playing_sounds.end())
		return;

	ServerPlayingSound &psound = i->second;
	psound.params.gain = gain;

	NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4);
	pkt << handle << step << gain;

	// Backwards compability
	bool play_sound = gain > 0;
	ServerPlayingSound compat_psound = psound;
	compat_psound.clients.clear();

	NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4);
	compat_pkt << handle;

	for (std::unordered_set<u16>::iterator it = psound.clients.begin();
			it != psound.clients.end();) {
		if (m_clients.getProtocolVersion(*it) >= 32) {
			// Send as reliable
			m_clients.send(*it, 0, &pkt, true);
			++it;
		} else {
			compat_psound.clients.insert(*it);
			// Stop old sound
			m_clients.send(*it, 0, &compat_pkt, true);
			psound.clients.erase(it++);
		}
	}

	// Remove sound reference
	if (!play_sound || psound.clients.empty())
		m_playing_sounds.erase(i);

	if (play_sound && !compat_psound.clients.empty()) {
		// Play new sound volume on older clients
		playSound(compat_psound.spec, compat_psound.params);
	}
}

void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
		float far_d_nodes)
{
	float maxd = far_d_nodes * BS;
	v3f p_f = intToFloat(p, BS);
	v3s16 block_pos = getNodeBlockPos(p);

	NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
	pkt << p;

	std::vector<session_t> clients = m_clients.getClientIDs();
	m_clients.lock();

	for (session_t client_id : clients) {
		RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
		if (!client)
			continue;

		RemotePlayer *player = m_env->getPlayer(client_id);
		PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;

		// If player is far away, only set modified blocks not sent
		if (!client->isBlockSent(block_pos) || (sao &&
				sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
			if (far_players)
				far_players->emplace(client_id);
			else
				client->SetBlockNotSent(block_pos);
			continue;
		}

		// Send as reliable
		m_clients.send(client_id, 0, &pkt, true);
	}

	m_clients.unlock();
}

void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_players,
		float far_d_nodes, bool remove_metadata)
{
	float maxd = far_d_nodes * BS;
	v3f p_f = intToFloat(p, BS);
	v3s16 block_pos = getNodeBlockPos(p);

	NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
	pkt << p << n.param0 << n.param1 << n.param2
			<< (u8) (remove_metadata ? 0 : 1);

	std::vector<session_t> clients = m_clients.getClientIDs();
	m_clients.lock();

	for (session_t client_id : clients) {
		RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
		if (!client)
			continue;

		RemotePlayer *player = m_env->getPlayer(client_id);
		PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;

		// If player is far away, only set modified blocks not sent
		if (!client->isBlockSent(block_pos) || (sao &&
				sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
			if (far_players)
				far_players->emplace(client_id);
			else
				client->SetBlockNotSent(block_pos);
			continue;
		}

		// Send as reliable
		m_clients.send(client_id, 0, &pkt, true);
	}

	m_clients.unlock();
}

void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far_d_nodes)
{
	float maxd = far_d_nodes * BS;
	NodeMetadataList meta_updates_list(false);
	std::vector<session_t> clients = m_clients.getClientIDs();

	m_clients.lock();

	for (session_t i : clients) {
		RemoteClient *client = m_clients.lockedGetClientNoEx(i);
		if (!client)
			continue;

		ServerActiveObject *player = m_env->getActiveObject(i);
		v3f player_pos = player ? player->getBasePosition() : v3f();

		for (const v3s16 &pos : meta_updates) {
			NodeMetadata *meta = m_env->getMap().getNodeMetadata(pos);

			if (!meta)
				continue;

			v3s16 block_pos = getNodeBlockPos(pos);
			if (!client->isBlockSent(block_pos) || (player &&
					player_pos.getDistanceFrom(intToFloat(pos, BS)) > maxd)) {
				client->SetBlockNotSent(block_pos);
				continue;
			}

			// Add the change to send list
			meta_updates_list.set(pos, meta);
		}
		if (meta_updates_list.size() == 0)
			continue;

		// Send the meta changes
		std::ostringstream os(std::ios::binary);
		meta_updates_list.serialize(os, client->net_proto_version, false, true);
		std::ostringstream oss(std::ios::binary);
		compressZlib(os.str(), oss);

		NetworkPacket pkt(TOCLIENT_NODEMETA_CHANGED, 0);
		pkt.putLongString(oss.str());
		m_clients.send(i, 0, &pkt, true);

		meta_updates_list.clear();
	}

	m_clients.unlock();
}

void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
		u16 net_proto_version)
{
	/*
		Create a packet with the block in the right format
	*/

	std::ostringstream os(std::ios_base::binary);
	block->serialize(os, ver, false);
	block->serializeNetworkSpecific(os);
	std::string s = os.str();

	NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id);

	pkt << block->getPos();
	pkt.putRawString(s.c_str(), s.size());
	Send(&pkt);
}

void Server::SendBlocks(float dtime)
{
	MutexAutoLock envlock(m_env_mutex);
	//TODO check if one big lock could be faster then multiple small ones

	std::vector<PrioritySortedBlockTransfer> queue;

	u32 total_sending = 0;

	{
		ScopeProfiler sp2(g_profiler, "Server::SendBlocks(): Collect list");

		std::vector<session_t> clients = m_clients.getClientIDs();

		m_clients.lock();
		for (const session_t client_id : clients) {
			RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);

			if (!client)
				continue;

			total_sending += client->getSendingCount();
			client->GetNextBlocks(m_env,m_emerge, dtime, queue);
		}
		m_clients.unlock();
	}

	// Sort.
	// Lowest priority number comes first.
	// Lowest is most important.
	std::sort(queue.begin(), queue.end());

	m_clients.lock();

	// Maximal total count calculation
	// The per-client block sends is halved with the maximal online users
	u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) *
		g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1;

	ScopeProfiler sp(g_profiler, "Server::SendBlocks(): Send to clients");
	Map &map = m_env->getMap();

	for (const PrioritySortedBlockTransfer &block_to_send : queue) {
		if (total_sending >= max_blocks_to_send)
			break;

		MapBlock *block = map.getBlockNoCreateNoEx(block_to_send.pos);
		if (!block)
			continue;

		RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id,
				CS_Active);
		if (!client)
			continue;

		SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version,
				client->net_proto_version);

		client->SentBlock(block_to_send.pos);
		total_sending++;
	}
	m_clients.unlock();
}

bool Server::SendBlock(session_t peer_id, const v3s16 &blockpos)
{
	MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
	if (!block)
		return false;

	m_clients.lock();
	RemoteClient *client = m_clients.lockedGetClientNoEx(peer_id, CS_Active);
	if (!client || client->isBlockSent(blockpos)) {
		m_clients.unlock();
		return false;
	}
	SendBlockNoLock(peer_id, block, client->serialization_version,
			client->net_proto_version);
	m_clients.unlock();

	return true;
}

void Server::fillMediaCache()
{
	infostream<<"Server: Calculating media file checksums"<<std::endl;

	// Collect all media file paths
	std::vector<std::string> paths;
	m_modmgr->getModsMediaPaths(paths);
	fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
	fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");

	// Collect media file information from paths into cache
	for (const std::string &mediapath : paths) {
		std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
		for (const fs::DirListNode &dln : dirlist) {
			if (dln.dir) // Ignode dirs
				continue;
			std::string filename = dln.name;
			// If name contains illegal characters, ignore the file
			if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
				infostream<<"Server: ignoring illegal file name: \""
						<< filename << "\"" << std::endl;
				continue;
			}
			// If name is not in a supported format, ignore it
			const char *supported_ext[] = {
				".png", ".jpg", ".bmp", ".tga",
				".pcx", ".ppm", ".psd", ".wal", ".rgb",
				".ogg",
				".x", ".b3d", ".md2", ".obj",
				// Custom translation file format
				".tr",
				NULL
			};
			if (removeStringEnd(filename, supported_ext).empty()){
				infostream << "Server: ignoring unsupported file extension: \""
						<< filename << "\"" << std::endl;
				continue;
			}
			// Ok, attempt to load the file and add to cache
			std::string filepath;
			filepath.append(mediapath).append(DIR_DELIM).append(filename);

			// Read data
			std::ifstream fis(filepath.c_str(), std::ios_base::binary);
			if (!fis.good()) {
				errorstream << "Server::fillMediaCache(): Could not open \""
						<< filename << "\" for reading" << std::endl;
				continue;
			}
			std::ostringstream tmp_os(std::ios_base::binary);
			bool bad = false;
			for(;;) {
				char buf[1024];
				fis.read(buf, 1024);
				std::streamsize len = fis.gcount();
				tmp_os.write(buf, len);
				if (fis.eof())
					break;
				if (!fis.good()) {
					bad = true;
					break;
				}
			}
			if(bad) {
				errorstream<<"Server::fillMediaCache(): Failed to read \""
						<< filename << "\"" << std::endl;
				continue;
			}
			if(tmp_os.str().length() == 0) {
				errorstream << "Server::fillMediaCache(): Empty file \""
						<< filepath << "\"" << std::endl;
				continue;
			}

			SHA1 sha1;
			sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());

			unsigned char *digest = sha1.getDigest();
			std::string sha1_base64 = base64_encode(digest, 20);
			std::string sha1_hex = hex_encode((char*)digest, 20);
			free(digest);

			// Put in list
			m_media[filename] = MediaInfo(filepath, sha1_base64);
			verbosestream << "Server: " << sha1_hex << " is " << filename
					<< std::endl;
		}
	}
}

void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
{
	verbosestream << "Server: Announcing files to id(" << peer_id << ")"
		<< std::endl;

	// Make packet
	NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);

	u16 media_sent = 0;
	std::string lang_suffix;
	lang_suffix.append(".").append(lang_code).append(".tr");
	for (const auto &i : m_media) {
		if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
			continue;
		media_sent++;
	}

	pkt << media_sent;

	for (const auto &i : m_media) {
		if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix))
			continue;
		pkt << i.first << i.second.sha1_digest;
	}

	pkt << g_settings->get("remote_media");
	Send(&pkt);
}

struct SendableMedia
{
	std::string name;
	std::string path;
	std::string data;

	SendableMedia(const std::string &name_="", const std::string &path_="",
	              const std::string &data_=""):
		name(name_),
		path(path_),
		data(data_)
	{}
};

void Server::sendRequestedMedia(session_t peer_id,
		const std::vector<std::string> &tosend)
{
	verbosestream<<"Server::sendRequestedMedia(): "
			<<"Sending files to client"<<std::endl;

	/* Read files */

	// Put 5kB in one bunch (this is not accurate)
	u32 bytes_per_bunch = 5000;

	std::vector< std::vector<SendableMedia> > file_bunches;
	file_bunches.emplace_back();

	u32 file_size_bunch_total = 0;

	for (const std::string &name : tosend) {
		if (m_media.find(name) == m_media.end()) {
			errorstream<<"Server::sendRequestedMedia(): Client asked for "
					<<"unknown file \""<<(name)<<"\""<<std::endl;
			continue;
		}

		//TODO get path + name
		std::string tpath = m_media[name].path;

		// Read data
		std::ifstream fis(tpath.c_str(), std::ios_base::binary);
		if(!fis.good()){
			errorstream<<"Server::sendRequestedMedia(): Could not open \""
					<<tpath<<"\" for reading"<<std::endl;
			continue;
		}
		std::ostringstream tmp_os(std::ios_base::binary);
		bool bad = false;
		for(;;) {
			char buf[1024];
			fis.read(buf, 1024);
			std::streamsize len = fis.gcount();
			tmp_os.write(buf, len);
			file_size_bunch_total += len;
			if(fis.eof())
				break;
			if(!fis.good()) {
				bad = true;
				break;
			}
		}
		if (bad) {
			errorstream<<"Server::sendRequestedMedia(): Failed to read \""
					<<name<<"\""<<std::endl;
			continue;
		}
		/*infostream<<"Server::sendRequestedMedia(): Loaded \""
				<<tname<<"\""<<std::endl;*/
		// Put in list
		file_bunches[file_bunches.size()-1].emplace_back(name, tpath, tmp_os.str());

		// Start next bunch if got enough data
		if(file_size_bunch_total >= bytes_per_bunch) {
			file_bunches.emplace_back();
			file_size_bunch_total = 0;
		}

	}

	/* Create and send packets */

	u16 num_bunches = file_bunches.size();
	for (u16 i = 0; i < num_bunches; i++) {
		/*
			u16 command
			u16 total number of texture bunches
			u16 index of this bunch
			u32 number of files in this bunch
			for each file {
				u16 length of name
				string name
				u32 length of data
				data
			}
		*/

		NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id);
		pkt << num_bunches << i << (u32) file_bunches[i].size();

		for (const SendableMedia &j : file_bunches[i]) {
			pkt << j.name;
			pkt.putLongString(j.data);
		}

		verbosestream << "Server::sendRequestedMedia(): bunch "
				<< i << "/" << num_bunches
				<< " files=" << file_bunches[i].size()
				<< " size="  << pkt.getSize() << std::endl;
		Send(&pkt);
	}
}

void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
{
	const auto &inv_it = m_detached_inventories.find(name);
	const auto &player_it = m_detached_inventories_player.find(name);

	if (player_it == m_detached_inventories_player.end() ||
			player_it->second.empty()) {
		// OK. Send to everyone
	} else {
		if (!m_env)
			return; // Mods are not done loading

		RemotePlayer *p = m_env->getPlayer(player_it->second.c_str());
		if (!p)
			return; // Player is offline

		if (peer_id != PEER_ID_INEXISTENT && peer_id != p->getPeerId())
			return; // Caller requested send to a different player, so don't send.

		peer_id = p->getPeerId();
	}

	NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
	pkt << name;

	if (inv_it == m_detached_inventories.end()) {
		pkt << false; // Remove inventory
	} else {
		pkt << true; // Update inventory

		// Serialization & NetworkPacket isn't a love story
		std::ostringstream os(std::ios_base::binary);
		inv_it->second->serialize(os);
		inv_it->second->setModified(false);

		const std::string &os_str = os.str();
		pkt << static_cast<u16>(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients
		pkt.putRawString(os_str);
	}

	if (peer_id == PEER_ID_INEXISTENT)
		m_clients.sendToAll(&pkt);
	else
		Send(&pkt);
}

void Server::sendDetachedInventories(session_t peer_id, bool incremental)
{
	for (const auto &detached_inventory : m_detached_inventories) {
		const std::string &name = detached_inventory.first;
		if (incremental) {
			Inventory *inv = detached_inventory.second;
			if (!inv || !inv->checkModified())
				continue;
		}

		sendDetachedInventory(name, peer_id);
	}
}

/*
	Something random
*/

void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
{
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	assert(playersao);

	infostream << "Server::DiePlayer(): Player "
			<< playersao->getPlayer()->getName()
			<< " dies" << std::endl;

	playersao->setHP(0, reason);
	playersao->clearParentAttachment();

	// Trigger scripted stuff
	m_script->on_dieplayer(playersao, reason);

	SendPlayerHP(peer_id);
	SendDeathscreen(peer_id, false, v3f(0,0,0));
}

void Server::RespawnPlayer(session_t peer_id)
{
	PlayerSAO *playersao = getPlayerSAO(peer_id);
	assert(playersao);

	infostream << "Server::RespawnPlayer(): Player "
			<< playersao->getPlayer()->getName()
			<< " respawns" << std::endl;

	playersao->setHP(playersao->accessObjectProperties()->hp_max,
			PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN));
	playersao->setBreath(playersao->accessObjectProperties()->breath_max);

	bool repositioned = m_script->on_respawnplayer(playersao);
	if (!repositioned) {
		// setPos will send the new position to client
		playersao->setPos(findSpawnPos());
	}

	SendPlayerHP(peer_id);
}


void Server::DenySudoAccess(session_t peer_id)
{
	NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id);
	Send(&pkt);
}


void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason,
		const std::string &str_reason, bool reconnect)
{
	SendAccessDenied(peer_id, reason, str_reason, reconnect);

	m_clients.event(peer_id, CSE_SetDenied);
	DisconnectPeer(peer_id);
}


void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason,
		const std::string &custom_reason)
{
	SendAccessDenied(peer_id, reason, custom_reason);
	m_clients.event(peer_id, CSE_SetDenied);
	DisconnectPeer(peer_id);
}

// 13/03/15: remove this function when protocol version 25 will become
// the minimum version for MT users, maybe in 1 year
void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason)
{
	SendAccessDenied_Legacy(peer_id, reason);
	m_clients.event(peer_id, CSE_SetDenied);
	DisconnectPeer(peer_id);
}

void Server::DisconnectPeer(session_t peer_id)
{
	m_modchannel_mgr->leaveAllChannels(peer_id);
	m_con->DisconnectPeer(peer_id);
}

void Server::acceptAuth(session_t peer_id, bool forSudoMode)
{
	if (!forSudoMode) {
		RemoteClient* client = getClient(peer_id, CS_Invalid);

		NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id);

		// Right now, the auth mechs don't change between login and sudo mode.
		u32 sudo_auth_mechs = client->allowed_auth_mechs;
		client->allowed_sudo_mechs = sudo_auth_mechs;

		resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed()
				<< g_settings->getFloat("dedicated_server_step")
				<< sudo_auth_mechs;

		Send(&resp_pkt);
		m_clients.event(peer_id, CSE_AuthAccept);
	} else {
		NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id);

		// We only support SRP right now
		u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP;

		resp_pkt << sudo_auth_mechs;
		Send(&resp_pkt);
		m_clients.event(peer_id, CSE_SudoSuccess);
	}
}

void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
{
	std::wstring message;
	{
		/*
			Clear references to playing sounds
		*/
		for (std::unordered_map<s32, ServerPlayingSound>::iterator
				 i = m_playing_sounds.begin(); i != m_playing_sounds.end();) {
			ServerPlayingSound &psound = i->second;
			psound.clients.erase(peer_id);
			if (psound.clients.empty())
				m_playing_sounds.erase(i++);
			else
				++i;
		}

		// clear formspec info so the next client can't abuse the current state
		m_formspec_state_data.erase(peer_id);

		RemotePlayer *player = m_env->getPlayer(peer_id);

		/* Run scripts and remove from environment */
		if (player) {
			PlayerSAO *playersao = player->getPlayerSAO();
			assert(playersao);

			playersao->clearChildAttachments();
			playersao->clearParentAttachment();

			// inform connected clients
			const std::string &player_name = player->getName();
			NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
			// (u16) 1 + std::string represents a vector serialization representation
			notice << (u8) PLAYER_LIST_REMOVE  << (u16) 1 << player_name;
			m_clients.sendToAll(&notice);
			// run scripts
			m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);

			playersao->disconnected();
		}

		/*
			Print out action
		*/
		{
			if (player && reason != CDR_DENY) {
				std::ostringstream os(std::ios_base::binary);
				std::vector<session_t> clients = m_clients.getClientIDs();

				for (const session_t client_id : clients) {
					// Get player
					RemotePlayer *player = m_env->getPlayer(client_id);
					if (!player)
						continue;

					// Get name of player
					os << player->getName() << " ";
				}

				std::string name = player->getName();
				actionstream << name << " "
						<< (reason == CDR_TIMEOUT ? "times out." : "leaves game.")
						<< " List of players: " << os.str() << std::endl;
				if (m_admin_chat)
					m_admin_chat->outgoing_queue.push_back(
						new ChatEventNick(CET_NICK_REMOVE, name));
			}
		}
		{
			MutexAutoLock env_lock(m_env_mutex);
			m_clients.DeleteClient(peer_id);
		}
	}

	// Send leave chat message to all remaining clients
	if (!message.empty()) {
		SendChatMessage(PEER_ID_INEXISTENT,
				ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, message));
	}
}

void Server::UpdateCrafting(RemotePlayer *player)
{
	InventoryList *clist = player->inventory.getList("craft");
	if (!clist || clist->getSize() == 0)
		return;

	if (!clist->checkModified()) {
		verbosestream << "Skip Server::UpdateCrafting(): list unmodified" << std::endl;
		return;
	}

	// Get a preview for crafting
	ItemStack preview;
	InventoryLocation loc;
	loc.setPlayer(player->getName());
	std::vector<ItemStack> output_replacements;
	getCraftingResult(&player->inventory, preview, output_replacements, false, this);
	m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(),
			clist, loc);

	InventoryList *plist = player->inventory.getList("craftpreview");
	if (plist && plist->getSize() >= 1) {
		// Put the new preview in
		plist->changeItem(0, preview);
	}
}

void Server::handleChatInterfaceEvent(ChatEvent *evt)
{
	if (evt->type == CET_NICK_ADD) {
		// The terminal informed us of its nick choice
		m_admin_nick = ((ChatEventNick *)evt)->nick;
		if (!m_script->getAuth(m_admin_nick, NULL, NULL)) {
			errorstream << "You haven't set up an account." << std::endl
				<< "Please log in using the client as '"
				<< m_admin_nick << "' with a secure password." << std::endl
				<< "Until then, you can't execute admin tasks via the console," << std::endl
				<< "and everybody can claim the user account instead of you," << std::endl
				<< "giving them full control over this server." << std::endl;
		}
	} else {
		assert(evt->type == CET_CHAT);
		handleAdminChat((ChatEventChat *)evt);
	}
}

std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
	std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
{
	// If something goes wrong, this player is to blame
	RollbackScopeActor rollback_scope(m_rollback,
			std::string("player:") + name);

	if (g_settings->getBool("strip_color_codes"))
		wmessage = unescape_enriched(wmessage);

	if (player) {
		switch (player->canSendChatMessage()) {
		case RPLAYER_CHATRESULT_FLOODING: {
			std::wstringstream ws;
			ws << L"You cannot send more messages. You are limited to "
					<< g_settings->getFloat("chat_message_limit_per_10sec")
					<< L" messages per 10 seconds.";
			return ws.str();
		}
		case RPLAYER_CHATRESULT_KICK:
			DenyAccess_Legacy(player->getPeerId(),
					L"You have been kicked due to message flooding.");
			return L"";
		case RPLAYER_CHATRESULT_OK:
			break;
		default:
			FATAL_ERROR("Unhandled chat filtering result found.");
		}
	}

	if (m_max_chatmessage_length > 0
			&& wmessage.length() > m_max_chatmessage_length) {
		return L"Your message exceed the maximum chat message limit set on the server. "
				L"It was refused. Send a shorter message";
	}

	auto message = trim(wide_to_utf8(wmessage));
	if (message.find_first_of("\n\r") != std::wstring::npos) {
		return L"New lines are not permitted in chat messages";
	}

	// Run script hook, exit if script ate the chat message
	if (m_script->on_chat_message(name, message))
		return L"";

	// Line to send
	std::wstring line;
	// Whether to send line to the player that sent the message, or to all players
	bool broadcast_line = true;

	if (check_shout_priv && !checkPriv(name, "shout")) {
		line += L"-!- You don't have permission to shout.";
		broadcast_line = false;
	} else {
		line += narrow_to_wide(m_script->formatChatMessage(name,
				wide_to_narrow(wmessage)));
	}

	/*
		Tell calling method to send the message to sender
	*/
	if (!broadcast_line)
		return line;

	/*
		Send the message to others
	*/
	actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;

	std::vector<session_t> clients = m_clients.getClientIDs();

	/*
		Send the message back to the inital sender
		if they are using protocol version >= 29
	*/

	session_t peer_id_to_avoid_sending =
		(player ? player->getPeerId() : PEER_ID_INEXISTENT);

	if (player && player->protocol_version >= 29)
		peer_id_to_avoid_sending = PEER_ID_INEXISTENT;

	for (u16 cid : clients) {
		if (cid != peer_id_to_avoid_sending)
			SendChatMessage(cid, ChatMessage(line));
	}
	return L"";
}

void Server::handleAdminChat(const ChatEventChat *evt)
{
	std::string name = evt->nick;
	std::wstring wname = utf8_to_wide(name);
	std::wstring wmessage = evt->evt_msg;

	std::wstring answer = handleChat(name, wname, wmessage);

	// If asked to send answer to sender
	if (!answer.empty()) {
		m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer));
	}
}

RemoteClient *Server::getClient(session_t peer_id, ClientState state_min)
{
	RemoteClient *client = getClientNoEx(peer_id,state_min);
	if(!client)
		throw ClientNotFoundException("Client not found");

	return client;
}
RemoteClient *Server::getClientNoEx(session_t peer_id, ClientState state_min)
{
	return m_clients.getClientNoEx(peer_id, state_min);
}

std::string Server::getPlayerName(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (!player)
		return "[id="+itos(peer_id)+"]";
	return player->getName();
}

PlayerSAO *Server::getPlayerSAO(session_t peer_id)
{
	RemotePlayer *player = m_env->getPlayer(peer_id);
	if (!player)
		return NULL;
	return player->getPlayerSAO();
}

std::wstring Server::getStatusString()
{
	std::wostringstream os(std::ios_base::binary);
	os << L"# Server: ";
	// Version
	os << L"version=" << narrow_to_wide(g_version_string);
	// Uptime
	os << L", uptime=" << m_uptime.get();
	// Max lag estimate
	os << L", max_lag=" << (m_env ? m_env->getMaxLagEstimate() : 0);

	// Information about clients
	bool first = true;
	os << L", clients={";
	if (m_env) {
		std::vector<session_t> clients = m_clients.getClientIDs();
		for (session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);

			// Get name of player
			std::wstring name = L"unknown";
			if (player)
				name = narrow_to_wide(player->getName());

			// Add name to information string
			if (!first)
				os << L", ";
			else
				first = false;

			os << name;
		}
	}
	os << L"}";

	if (m_env && !((ServerMap*)(&m_env->getMap()))->isSavingEnabled())
		os << std::endl << L"# Server: " << " WARNING: Map saving is disabled.";

	if (!g_settings->get("motd").empty())
		os << std::endl << L"# Server: " << narrow_to_wide(g_settings->get("motd"));

	return os.str();
}

std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
{
	std::set<std::string> privs;
	m_script->getAuth(name, NULL, &privs);
	return privs;
}

bool Server::checkPriv(const std::string &name, const std::string &priv)
{
	std::set<std::string> privs = getPlayerEffectivePrivs(name);
	return (privs.count(priv) != 0);
}

void Server::reportPrivsModified(const std::string &name)
{
	if (name.empty()) {
		std::vector<session_t> clients = m_clients.getClientIDs();
		for (const session_t client_id : clients) {
			RemotePlayer *player = m_env->getPlayer(client_id);
			reportPrivsModified(player->getName());
		}
	} else {
		RemotePlayer *player = m_env->getPlayer(name.c_str());
		if (!player)
			return;
		SendPlayerPrivileges(player->getPeerId());
		PlayerSAO *sao = player->getPlayerSAO();
		if(!sao)
			return;
		sao->updatePrivileges(
				getPlayerEffectivePrivs(name),
				isSingleplayer());
	}
}

void Server::reportInventoryFormspecModified(const std::string &name)
{
	RemotePlayer *player = m_env->getPlayer(name.c_str());
	if (!player)
		return;
	SendPlayerInventoryFormspec(player->getPeerId());
}

void Server::reportFormspecPrependModified(const std::string &name)
{
	RemotePlayer *player = m_env->getPlayer(name.c_str());
	if (!player)
		return;
	SendPlayerFormspecPrepend(player->getPeerId());
}

void Server::setIpBanned(const std::string &ip, const std::string &name)
{
	m_banmanager->add(ip, name);
}

void Server::unsetIpBanned(const std::string &ip_or_name)
{
	m_banmanager->remove(ip_or_name);
}

std::string Server::getBanDescription(const std::string &ip_or_name)
{
	return m_banmanager->getBanDescription(ip_or_name);
}

void Server::notifyPlayer(const char *name, const std::wstring &msg)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return;

	if (m_admin_nick == name && !m_admin_nick.empty()) {
		m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg));
	}

	RemotePlayer *player = m_env->getPlayer(name);
	if (!player) {
		return;
	}

	if (player->getPeerId() == PEER_ID_INEXISTENT)
		return;

	SendChatMessage(player->getPeerId(), ChatMessage(msg));
}

bool Server::showFormspec(const char *playername, const std::string &formspec,
	const std::string &formname)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return false;

	RemotePlayer *player = m_env->getPlayer(playername);
	if (!player)
		return false;

	SendShowFormspecMessage(player->getPeerId(), formspec, formname);
	return true;
}

u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
{
	if (!player)
		return -1;

	u32 id = player->addHud(form);

	SendHUDAdd(player->getPeerId(), id, form);

	return id;
}

bool Server::hudRemove(RemotePlayer *player, u32 id) {
	if (!player)
		return false;

	HudElement* todel = player->removeHud(id);

	if (!todel)
		return false;

	delete todel;

	SendHUDRemove(player->getPeerId(), id);
	return true;
}

bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data)
{
	if (!player)
		return false;

	SendHUDChange(player->getPeerId(), id, stat, data);
	return true;
}

bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
{
	if (!player)
		return false;

	SendHUDSetFlags(player->getPeerId(), flags, mask);
	player->hud_flags &= ~mask;
	player->hud_flags |= flags;

	PlayerSAO* playersao = player->getPlayerSAO();

	if (!playersao)
		return false;

	m_script->player_event(playersao, "hud_changed");
	return true;
}

bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
{
	if (!player)
		return false;

	if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
		return false;

	player->setHotbarItemcount(hotbar_itemcount);
	std::ostringstream os(std::ios::binary);
	writeS32(os, hotbar_itemcount);
	SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
	return true;
}

void Server::hudSetHotbarImage(RemotePlayer *player, const std::string &name)
{
	if (!player)
		return;

	player->setHotbarImage(name);
	SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
}

void Server::hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name)
{
	if (!player)
		return;

	player->setHotbarSelectedImage(name);
	SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
}

Address Server::getPeerAddress(session_t peer_id)
{
	return m_con->GetPeerAddress(peer_id);
}

void Server::setLocalPlayerAnimations(RemotePlayer *player,
		v2s32 animation_frames[4], f32 frame_speed)
{
	sanity_check(player);
	player->setLocalAnimations(animation_frames, frame_speed);
	SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed);
}

void Server::setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third)
{
	sanity_check(player);
	player->eye_offset_first = first;
	player->eye_offset_third = third;
	SendEyeOffset(player->getPeerId(), first, third);
}

void Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
	const std::string &type, const std::vector<std::string> &params,
	bool &clouds)
{
	sanity_check(player);
	player->setSky(bgcolor, type, params, clouds);
	SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
}

void Server::setClouds(RemotePlayer *player, const CloudParams &params)
{
	sanity_check(player);
	player->setCloudParams(params);
	SendCloudParams(player->getPeerId(), params);
}

bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
	float ratio)
{
	if (!player)
		return false;

	player->overrideDayNightRatio(do_override, ratio);
	SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
	return true;
}

void Server::notifyPlayers(const std::wstring &msg)
{
	SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
}

void Server::spawnParticle(const std::string &playername, v3f pos,
	v3f velocity, v3f acceleration,
	float expirationtime, float size, bool
	collisiondetection, bool collision_removal, bool object_collision,
	bool vertical, const std::string &texture,
	const struct TileAnimationParams &animation, u8 glow)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return;

	session_t peer_id = PEER_ID_INEXISTENT;
	u16 proto_ver = 0;
	if (!playername.empty()) {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return;
		peer_id = player->getPeerId();
		proto_ver = player->protocol_version;
	}

	SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration,
			expirationtime, size, collisiondetection, collision_removal,
			object_collision, vertical, texture, animation, glow);
}

u32 Server::addParticleSpawner(u16 amount, float spawntime,
	v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
	float minexptime, float maxexptime, float minsize, float maxsize,
	bool collisiondetection, bool collision_removal, bool object_collision,
	ServerActiveObject *attached, bool vertical, const std::string &texture,
	const std::string &playername, const struct TileAnimationParams &animation,
	u8 glow)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		return -1;

	session_t peer_id = PEER_ID_INEXISTENT;
	u16 proto_ver = 0;
	if (!playername.empty()) {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return -1;
		peer_id = player->getPeerId();
		proto_ver = player->protocol_version;
	}

	u16 attached_id = attached ? attached->getId() : 0;

	u32 id;
	if (attached_id == 0)
		id = m_env->addParticleSpawner(spawntime);
	else
		id = m_env->addParticleSpawner(spawntime, attached_id);

	SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime,
		minpos, maxpos, minvel, maxvel, minacc, maxacc,
		minexptime, maxexptime, minsize, maxsize, collisiondetection,
		collision_removal, object_collision, attached_id, vertical,
		texture, id, animation, glow);

	return id;
}

void Server::deleteParticleSpawner(const std::string &playername, u32 id)
{
	// m_env will be NULL if the server is initializing
	if (!m_env)
		throw ServerError("Can't delete particle spawners during initialisation!");

	session_t peer_id = PEER_ID_INEXISTENT;
	if (!playername.empty()) {
		RemotePlayer *player = m_env->getPlayer(playername.c_str());
		if (!player)
			return;
		peer_id = player->getPeerId();
	}

	m_env->deleteParticleSpawner(id);
	SendDeleteParticleSpawner(peer_id, id);
}

Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player)
{
	if(m_detached_inventories.count(name) > 0){
		infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
		delete m_detached_inventories[name];
	} else {
		infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
	}
	Inventory *inv = new Inventory(m_itemdef);
	sanity_check(inv);
	m_detached_inventories[name] = inv;
	if (!player.empty())
		m_detached_inventories_player[name] = player;

	//TODO find a better way to do this
	sendDetachedInventory(name,PEER_ID_INEXISTENT);
	return inv;
}

bool Server::removeDetachedInventory(const std::string &name)
{
	const auto &inv_it = m_detached_inventories.find(name);
	if (inv_it == m_detached_inventories.end())
		return false;

	delete inv_it->second;
	m_detached_inventories.erase(inv_it);

	if (!m_env) // Mods are not done loading
		return true;

	const auto &player_it = m_detached_inventories_player.find(name);
	if (player_it != m_detached_inventories_player.end()) {
		RemotePlayer *player = m_env->getPlayer(player_it->second.c_str());

		if (player && player->getPeerId() != PEER_ID_INEXISTENT)
			sendDetachedInventory(name, player->getPeerId());

		m_detached_inventories_player.erase(player_it);
	} else {
		// Notify all players about the change
		sendDetachedInventory(name, PEER_ID_INEXISTENT);
	}
	return true;
}

// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
		std::list<std::string> *log)
{
	infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
	ServerMap *map = (ServerMap*)(&m_env->getMap());

	// Fail if no actions to handle
	if (actions.empty()) {
		assert(log);
		log->push_back("Nothing to do.");
		return false;
	}

	int num_tried = 0;
	int num_failed = 0;

	for (const RollbackAction &action : actions) {
		num_tried++;
		bool success = action.applyRevert(map, this, this);
		if(!success){
			num_failed++;
			std::ostringstream os;
			os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
			infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
			if (log)
				log->push_back(os.str());
		}else{
			std::ostringstream os;
			os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
			infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
			if (log)
				log->push_back(os.str());
		}
	}

	infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
			<<" failed"<<std::endl;

	// Call it done if less than half failed
	return num_failed <= num_tried/2;
}

// IGameDef interface
// Under envlock
IItemDefManager *Server::getItemDefManager()
{
	return m_itemdef;
}

const NodeDefManager *Server::getNodeDefManager()
{
	return m_nodedef;
}

ICraftDefManager *Server::getCraftDefManager()
{
	return m_craftdef;
}

u16 Server::allocateUnknownNodeId(const std::string &name)
{
	return m_nodedef->allocateDummy(name);
}

IWritableItemDefManager *Server::getWritableItemDefManager()
{
	return m_itemdef;
}

NodeDefManager *Server::getWritableNodeDefManager()
{
	return m_nodedef;
}

IWritableCraftDefManager *Server::getWritableCraftDefManager()
{
	return m_craftdef;
}

const std::vector<ModSpec> & Server::getMods() const
{
	return m_modmgr->getMods();
}

const ModSpec *Server::getModSpec(const std::string &modname) const
{
	return m_modmgr->getModSpec(modname);
}

void Server::getModNames(std::vector<std::string> &modlist)
{
	m_modmgr->getModNames(modlist);
}

std::string Server::getBuiltinLuaPath()
{
	return porting::path_share + DIR_DELIM + "builtin";
}

std::string Server::getModStoragePath() const
{
	return m_path_world + DIR_DELIM + "mod_storage";
}

v3f Server::findSpawnPos()
{
	ServerMap &map = m_env->getServerMap();
	v3f nodeposf;
	if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf))
		return nodeposf * BS;

	bool is_good = false;
	// Limit spawn range to mapgen edges (determined by 'mapgen_limit')
	s32 range_max = map.getMapgenParams()->getSpawnRangeMax();

	// Try to find a good place a few times
	for (s32 i = 0; i < 4000 && !is_good; i++) {
		s32 range = MYMIN(1 + i, range_max);
		// We're going to try to throw the player to this position
		v2s16 nodepos2d = v2s16(
			-range + (myrand() % (range * 2)),
			-range + (myrand() % (range * 2)));
		// Get spawn level at point
		s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d);
		// Continue if MAX_MAP_GENERATION_LIMIT was returned by the mapgen to
		// signify an unsuitable spawn position, or if outside limits.
		if (spawn_level >= MAX_MAP_GENERATION_LIMIT ||
				spawn_level <= -MAX_MAP_GENERATION_LIMIT)
			continue;

		v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y);
		// Consecutive empty nodes
		s32 air_count = 0;

		// Search upwards from 'spawn level' for 2 consecutive empty nodes, to
		// avoid obstructions in already-generated mapblocks.
		// In ungenerated mapblocks consisting of 'ignore' nodes, there will be
		// no obstructions, but mapgen decorations are generated after spawn so
		// the player may end up inside one.
		for (s32 i = 0; i < 8; i++) {
			v3s16 blockpos = getNodeBlockPos(nodepos);
			map.emergeBlock(blockpos, true);
			content_t c = map.getNode(nodepos).getContent();

			// In generated mapblocks allow spawn in all 'airlike' drawtype nodes.
			// In ungenerated mapblocks allow spawn in 'ignore' nodes.
			if (m_nodedef->get(c).drawtype == NDT_AIRLIKE || c == CONTENT_IGNORE) {
				air_count++;
				if (air_count >= 2) {
					// Spawn in lower empty node
					nodepos.Y--;
					nodeposf = intToFloat(nodepos, BS);
					// Don't spawn the player outside map boundaries
					if (objectpos_over_limit(nodeposf))
						// Exit this loop, positions above are probably over limit
						break;

					// Good position found, cause an exit from main loop
					is_good = true;
					break;
				}
			} else {
				air_count = 0;
			}
			nodepos.Y++;
		}
	}

	if (is_good)
		return nodeposf;

	// No suitable spawn point found, return fallback 0,0,0
	return v3f(0.0f, 0.0f, 0.0f);
}

void Server::requestShutdown(const std::string &msg, bool reconnect, float delay)
{
	if (delay == 0.0f) {
	// No delay, shutdown immediately
		m_shutdown_state.is_requested = true;
		// only print to the infostream, a chat message saying
		// "Server Shutting Down" is sent when the server destructs.
		infostream << "*** Immediate Server shutdown requested." << std::endl;
	} else if (delay < 0.0f && m_shutdown_state.isTimerRunning()) {
		// Negative delay, cancel shutdown if requested
		m_shutdown_state.reset();
		std::wstringstream ws;

		ws << L"*** Server shutdown canceled.";

		infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
		SendChatMessage(PEER_ID_INEXISTENT, ws.str());
		// m_shutdown_* are already handled, skip.
		return;
	} else if (delay > 0.0f) {
	// Positive delay, tell the clients when the server will shut down
		std::wstringstream ws;

		ws << L"*** Server shutting down in "
				<< duration_to_string(myround(delay)).c_str()
				<< ".";

		infostream << wide_to_utf8(ws.str()).c_str() << std::endl;
		SendChatMessage(PEER_ID_INEXISTENT, ws.str());
	}

	m_shutdown_state.trigger(delay, msg, reconnect);
}

PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version)
{
	/*
		Try to get an existing player
	*/
	RemotePlayer *player = m_env->getPlayer(name);

	// If player is already connected, cancel
	if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
		infostream<<"emergePlayer(): Player already connected"<<std::endl;
		return NULL;
	}

	/*
		If player with the wanted peer_id already exists, cancel.
	*/
	if (m_env->getPlayer(peer_id)) {
		infostream<<"emergePlayer(): Player with wrong name but same"
				" peer_id already exists"<<std::endl;
		return NULL;
	}

	if (!player) {
		player = new RemotePlayer(name, idef());
	}

	bool newplayer = false;

	// Load player
	PlayerSAO *playersao = m_env->loadPlayer(player, &newplayer, peer_id, isSingleplayer());

	// Complete init with server parts
	playersao->finalize(player, getPlayerEffectivePrivs(player->getName()));
	player->protocol_version = proto_version;

	/* Run scripts */
	if (newplayer) {
		m_script->on_newplayer(playersao);
	}

	return playersao;
}

bool Server::registerModStorage(ModMetadata *storage)
{
	if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
		errorstream << "Unable to register same mod storage twice. Storage name: "
				<< storage->getModName() << std::endl;
		return false;
	}

	m_mod_storages[storage->getModName()] = storage;
	return true;
}

void Server::unregisterModStorage(const std::string &name)
{
	std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
	if (it != m_mod_storages.end()) {
		// Save unconditionaly on unregistration
		it->second->save(getModStoragePath());
		m_mod_storages.erase(name);
	}
}

void dedicated_server_loop(Server &server, bool &kill)
{
	verbosestream<<"dedicated_server_loop()"<<std::endl;

	IntervalLimiter m_profiler_interval;

	static thread_local const float steplen =
			g_settings->getFloat("dedicated_server_step");
	static thread_local const float profiler_print_interval =
			g_settings->getFloat("profiler_print_interval");

	/*
	 * The dedicated server loop only does time-keeping (in Server::step) and
	 * provides a way to main.cpp to kill the server externally (bool &kill).
	 */

	for(;;) {
		// This is kind of a hack but can be done like this
		// because server.step() is very light
		sleep_ms((int)(steplen*1000.0));
		server.step(steplen);

		if (server.isShutdownRequested() || kill)
			break;

		/*
			Profiler
		*/
		if (profiler_print_interval != 0) {
			if(m_profiler_interval.step(steplen, profiler_print_interval))
			{
				infostream<<"Profiler:"<<std::endl;
				g_profiler->print(infostream);
				g_profiler->clear();
			}
		}
	}

	infostream << "Dedicated server quitting" << std::endl;
#if USE_CURL
	if (g_settings->getBool("server_announce"))
		ServerList::sendAnnounce(ServerList::AA_DELETE,
			server.m_bind_addr.getPort());
#endif
}

/*
 * Mod channels
 */


bool Server::joinModChannel(const std::string &channel)
{
	return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) &&
			m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE);
}

bool Server::leaveModChannel(const std::string &channel)
{
	return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER);
}

bool Server::sendModChannelMessage(const std::string &channel, const std::string &message)
{
	if (!m_modchannel_mgr->canWriteOnChannel(channel))
		return false;

	broadcastModChannelMessage(channel, message, PEER_ID_SERVER);
	return true;
}

ModChannel* Server::getModChannel(const std::string &channel)
{
	return m_modchannel_mgr->getModChannel(channel);
}

void Server::broadcastModChannelMessage(const std::string &channel,
		const std::string &message, session_t from_peer)
{
	const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
	if (peers.empty())
		return;

	if (message.size() > STRING_MAX_LEN) {
		warningstream << "ModChannel message too long, dropping before sending "
				<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
				<< channel << ")" << std::endl;
		return;
	}

	std::string sender;
	if (from_peer != PEER_ID_SERVER) {
		sender = getPlayerName(from_peer);
	}

	NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG,
			2 + channel.size() + 2 + sender.size() + 2 + message.size());
	resp_pkt << channel << sender << message;
	for (session_t peer_id : peers) {
		// Ignore sender
		if (peer_id == from_peer)
			continue;

		Send(peer_id, &resp_pkt);
	}

	if (from_peer != PEER_ID_SERVER) {
		m_script->on_modchannel_message(channel, sender, message);
	}
}