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...
*
Add core.get_mapgen_names() to Main Menu API (and use it)
kwolekr
2014-12-29
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...
kwolekr
2014-12-28
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Ore: Add Vein ore type
kwolekr
2014-12-28
*
Ore: Add Blob ore type
kwolekr
2014-12-28
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
Bump version to 0.4.11
kwolekr
2014-12-24
*
lua_api.txt: improve noise documentation. Remove previous eased 3D noise form...
paramat
2014-12-20
*
Fix typo in lua_api.txt
Craig Robbins
2014-12-15
*
Add basic support for generating API documentation using Doxygen
Jürgen Doser
2014-12-12
*
Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...
kwolekr
2014-12-12
*
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
kwolekr
2014-12-09
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Add Lua helper functions vector.apply(v) math.sign(x, tolerance)
SmallJoker
2014-12-06
*
Improve Lua API documentation
Ciaran Gultnieks
2014-11-28
*
Add minetest.copy_table(table) To get rid off the "table references"
SmallJoker
2014-11-27
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
*
Search for subgames using $MINETEST_SUBGAME_PATH.
David Thompson
2014-10-22
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Add [colorize modifier
BlockMen
2014-10-05
*
Add better documentation for alternate drop definition to lua_api.txt.
Diego Martínez
2014-10-02
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Add compression API
ShadowNinja
2014-09-20
*
Simplify and optimize schematic replacements
ShadowNinja
2014-09-11
*
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr
2014-09-01
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Remove invalid doc about minetest.get_time_us()
sapier
2014-08-25
*
Add missing doc for minetest.get_us_time()
sapier
2014-08-25
*
Fix seg fault if popping from empty stack (L-system trees)
Craig Robbins
2014-08-23
*
Add video driver selection to settings menu (based uppon idea from webdesigne...
sapier
2014-08-23
*
Add ^[mask texture modifier
sfan5
2014-08-22
*
Correct spelling mistakes in documentation
rubenwardy
2014-08-22
*
Mod profiling support
sapier
2014-08-19
*
Rework texture generating code, add texture grouping via ( ... )
sfan5
2014-07-29
*
Add srollbar formspec element
sapier
2014-07-16
*
Update version numbers for 0.4.10
sapier
2014-07-06
*
Fix typos in doc/lua-api.txt
sfan5
2014-07-05
*
Fix typo in doc/lua_api.txt
Kahrl
2014-07-05
*
Add support for Android 2.3+
sapier
2014-06-29
*
Tooltips rework.
RealBadAngel
2014-06-24
*
Add tooltips for button, imagebutton and checkbox.
RealBadAngel
2014-06-19
*
Fix regression dirt texture not beeing default in non cloud menu
sapier
2014-06-14
*
Add success and output return values to chat commands
ShadowNinja
2014-05-28
*
Add item eat callback
rubenwardy
2014-05-26
*
Add formspec toolkit and refactor mainmenu to use it
sapier
2014-05-16
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