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* Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-15
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* Add all src folders to doxygen (#9603)DS2020-04-14
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* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Add default stack size setting (#8873)SmallJoker2020-04-13
| | | | | New setting "default_stack_max" to alter the default stack sizes of all items when desired. Co-authored-by: Pascal Abresch <nep@packageloss.eu>
* Add scroll_container formspec element (redo) (#9101)DS2020-04-13
| | | | | | | | | New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually.
* Play 'player_jump' when player jumps (#9373)Wuzzy2020-04-12
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* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
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* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-11
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* Update API site build (#9622)Paul Ouellette2020-04-11
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* Various features and fixessfan52020-04-11
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* Implement minetest.sound_fade()sfan52020-04-11
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* Clarify use of minetest.request_insecure_environment() (#9597)rubenwardy2020-04-06
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* Add allowed_mapgens option in game.conf. (#9263)Wren Turkal2020-04-06
| | | | | | | | The game.conf has a disallowed_mapgens option. However, some games require a certain mapgen to be used, like the CTF plugin. This change adds an option to specify allowed mapgens so that the setting can be specified in a way that needn't be updated as map generators are added to Minetest.
* Some minor Lua API documentation clarifications (#9461)Wuzzy2020-04-06
| | | See #5854
* Continue with 5.3.0-devsfan52020-04-05
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* Add warning to set_sky() docs about unstable dawn and night sky colours (#9578)Paramat2020-04-03
| | | Also clean up confusing double meaning usage of the word 'skybox'.
* Formspec: Mark `hypertext` and markup language as unstablev-rob2020-03-28
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* Improve documentation of minetest.get_node_drops()sfan52020-03-26
| | | | Also remove the comment saying it could be removed or modified.
* Fix small typos in lua_api.txt (#9546)Dave Chu2020-03-25
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* Formspecs: Add starting frame to `animated_image` (#9411)v-rob2020-03-16
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* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
| | | | | | | Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
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* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
| | | Also adds an unittest
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
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* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy2020-03-05
| | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
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* Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan2020-02-26
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* Documementation: Add advice on lifetime of ObjectRefssfan52020-02-23
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* Documentation: More precise description of ObjectRef:remove()sfan52020-02-23
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* Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)Paramat2020-02-22
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* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
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* Add missing paramtype2 documentation (#9397)Wuzzy2020-02-13
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* Warn of biome ID re-allocation when unregistering or clearing biomes (#9359)Paramat2020-02-03
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* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
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* Add table.shuffle (#8299)HybridDog2020-02-01
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* Formspec: Create a new class for inventorylists (#9287)DS2020-02-01
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* Add 9-slice background support to button formspec elements (#9290)Hugues Ross2020-01-26
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* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ↵SmallJoker2020-01-25
| | | | | | | | | | | (#9284) Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru>
* Remove unused weight property from objects (#9320)Wuzzy2020-01-22
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* Resized torchlike sprite now attaches to surface (#9303)Wuzzy2020-01-20
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* lua_api.txt: Improve privs_to_string and string_to_privs documentation (#9228)ANAND2020-01-19
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* Make clipping of formspec elements more consistent (#9262)Hugues Ross2020-01-16
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* Add missing entity documentation (#9297)Wuzzy2020-01-09
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* Improve Lua API documentation on sounds (#9265)Wuzzy2020-01-08
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* Add table.key_value_swap (#9248)HybridDog2020-01-04
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* Tweak default textures (#9237)Wuzzy2020-01-04
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* Document permissible group ratings (#9236)Wuzzy2019-12-24
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* Make core.item_place_node return position of placed node. (#7713)Bluebird2019-12-18
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* Correct documentation around minetest.item_placesfan52019-12-16
| | | | | The code that calls minetest.item_place_object was removed in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956.
* Lua API: Document HP, breath and damage limits (#9080)SmallJoker2019-12-15
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